Weapon : Damage 4+3 → 5+5
: AP cost 3 → 2
: Armor gained 2+3 → 5+3
: AP cost 1 → 0, Cooldown 6 → 8, Soul (2) → Soul (3)
: Added effect
Your Explosive Potions now affect all enemies
: Mana cost 5 → 0
: No longer removes Poison stacks. Damage 100%+50% → 75%+25%
: AP cost 3 → 2
Added a Compendium button to the start screen
Fixed removing all Thorns
Sped up Explosive Potion resolution; using them back-to-back no longer has a long delay
Fixed converting all Empty Flasks
Reworked : Hit count is no longer affected by AP. Damage 1+1 → 3+3. If you have at least 4 AP, hit count +1
Fixed a bug in the Abandoned City of Lyle where the Exit and Shop could become unusable after certain actions
To prevent certain actions from making the Exit unusable, discovered Exits are now always shown when loading a save
Fixed , , and previews not using the multi-hit damage formula
Fixed only increasing Max HP while leaving current HP unchanged
now has a passive: gain Taunt at the end of the turn
Fixed some runs starting without a Shop or Secret Passage
Fixed talent points that modify HP and Mana values not restoring them to full
now triggers at the end of the turn, to prevent taking massive damage due to incorrect predicted damage