Hey everyone! :))
First of all, thank you so much for all the feedback you've been giving us. We're reading through your comments and suggestions, and they really help us understand what feels good and what we can improve.
It's also been one month since we launched our Steam page, and we've reached 4,300 wishlists! That's honestly way more than we expected, and we're incredibly grateful to everyone who has wishlisted the game, played the demo, shared it with others, and given us feedback. It really means a lot to our tiny team.
We have another update for the demo with some fixes, changes, and improvements.
Based on the feedback we received, we realized that having Bronze, Silver, etc. as bottle tiers didn't quite make sense. Those names are more commonly associated with materials or ores, and they didn't really fit the feeling we wanted for unlocking and flipping cool bottles.
We want the bottles to feel more unique and exciting as you progress, with cool designs and names that actually feel like different tiers of bottles. So, we've reworked the bottle tier names and their visuals.
We hope the new tiers feel more fitting and make unlocking each new bottle more satisfying! :))
Changed bottle tier names and visuals
Added clearer descriptions to some Skill Tree upgrades
Improved bottle landing sound effects
Adjusted bottle prices
Improved visual clarity and feedback throughout the game
Fixed an issue where the amount of Caps obtained could be calculated incorrectly
Fixed some Helper Hand upgrades in the Skill Tree not being saved properly
We'd love to hear what you think about the new bottle tiers and the other changes. If you have any feedback, suggestions, or feature requests, feel free to drop them in the comments, Discussions, or join our Discord.
And as always, if you run into any bugs or glitches, please let us know. We'll keep working on the demo and push fixes as quickly as we can.
Thanks for playing and supporting us! :))