Tap Dungeon: Launch Feedback & Future Update Plans
Hello players, we are the development team of Tap Dungeon.
After the game launched, we received a lot of feedback and issue reports from players. Thank you very much for playing the game right away and sharing your suggestions with us.
We are currently focusing on fixing bugs and experience issues that appeared after launch, including some progression problems, skill effects, numerical experience, class balance, and more. Issues that can be fixed quickly will be handled through patches as soon as possible. Parts involving systems and balance will continue to be adjusted in future versions.
You are also welcome to keep sharing feedback in the comments or community discussions. We will read them carefully.

In addition to bug fixes and experience improvements, Tap Dungeon will continue to receive new content. Here is a brief look at the directions we are currently planning:
1. Endless Mode
We plan to add an Endless Mode in the future, allowing players who are already familiar with the game to challenge deeper dungeon levels and test the limits of different Builds.
2. More Weapon Types and Enhancement Content
The current weapon system still has room for expansion. We will add more weapon types and continue improving the weapon enhancement experience, giving different builds more options.
3. Hidden Bosses
Hidden Boss content will be added in the future. We hope they will not simply be enemies with higher stats, but will instead be connected with map exploration, event triggers, special conditions, and more.
4. Side Stories
The story of the Duchy of Lyle and the secrets behind the dungeon will continue to unfold. We will add more side stories so players can gradually learn more about this world beyond repeated exploration and battles.
5. New Maps
New map areas will be added in future updates. Different maps will aim to include different enemies, events, and mechanics, bringing more variety to exploration.
6. Out-of-Run Talent Adjustments
The out-of-run progression and talent systems will also continue to be adjusted. We hope that growth after death can provide satisfying feedback without breaking the challenge of the Roguelike experience.
We will first focus on fixing the bugs and experience issues that players have reported most frequently, and then continue adding future content.
Also, our friend’s game The Swashbugglers is coming soon. If you enjoy Roguelike, auto battler, and strategic build-making gameplay, please consider checking it out.
https://store.steampowered.com/app/3607470/_/

Once again, thank you to all players who are willing to play, give feedback, and share suggestions.
We will keep updating the game, and we welcome everyone to continue following the future development of Tap Dungeon.