1. Fixed incorrect Mana restore on Rhythmic Chant.
2. The game can now run in the background.
3. Duet now stacks (next two magic casts).
4. Inspired Casting now stacks (next two skills).
5. Fixed Risk Ambush cooldown increases not applying to Risk Ambush itself.
6. Fixed Sidestep Block cooldown increases not applying to Sidestep Block itself.
7. Fixed Soul Overdraw’s Heavy missing its keyword description.
8. Fixed Smoke Screen being treated as used during prediction.
9. Fixed Body Hormone not applying Poison when used outside combat.
10. Fixed some achievements unlocking without unlocking the matching content.
11. Fixed Shadow Mage talent: starting skill Life Drain was actually granting Armor Prep.
12. Added a borderless-window option to fullscreen settings.
13. Fixed a freeze caused by map creation failing when entering a new map.
14. Fixed a freeze caused by Flame Wall triggering at the wrong time.
15. Fixed a freeze when, at battle start, the player has Battle Cry and kills Boss Slime Colossus with the skill added by Battle Cry.
Balance
Items
1. Stamina Potion and Cooldown Potion are no longer sold in shops.
Statuses
1. Soul: triggers at turn start instead of turn end, and also grants 1 Armor.
Dev note: Soul was too weak, even a net loss. Extra Armor was added, and the trigger was moved to turn start to work better with Bone-Blood Shield and other self-damage skills.
Skills
1. Soul Impact: cooldown 2 → 1, HP cost → 1, damage 0+3 → 2+2
2. Raise Bones: Soul (2) → Soul (1), HP cost changed to Mana cost
3. Blood Oath: HP-to-Vitality conversion 5%+5% → 10%+10%
4. First Corpse: skeletons gain +3 bonus Vitality at start
5. Dark Ritual: HP cost 2 → 1
6. Necronomicon: skeleton Vitality 0+5 → 0+7
7. Spirit Pressure: damage 0+2 → 0+3
8. Soul Forge: true damage taken 10 → 5, Soul 4 → Soul 3
9. Death Pact: Vitality gained 5%+5% → 5%+10%
10. Bone Spear: Soul (2) → Soul (1)
11. Life-Eater Blade: max HP reduction 0+2 → 2+3
12. Bone Barricade: Armor gained 1+2 → 3+2
13. Soul Recycle: Soul gained 0+1 → 0+2
14. Bone Spikes: bonus Vulnerable damage 20% → 25%
15. Marching Order: Action cost 1 → 2, cooldown 3 → 1
16. Sacrificial Rite: Action gained 0+1 → 1+1
17. Instant Hell Kill: Vulnerable applied 2 → 3