Spinosus Character Art Overhaul — Redrawn body, motion, and portrait art.
Final Boss Rework — New phase structure with counter windows: weather the pattern and the weak point opens. Threats from your journey return, reshaped by the abyss.
Story Quest Improvements — Polished the staging and dialogue of the Ecuadorian, Bio, Patsyae, Strawberry, and Celebensis story quests, with new epilogue scenes added.
Awakening Presentation Rework — Awakening narration now pauses the field and advances page by page, and the sealed-shell release screen clearly separates materials from choices.
Improvements
Unified interaction prompts at investigate (🔍) and retry (🔄) spots — no more bare key icons. Gamepad labels included.
Your character and all monsters now stop while a choice prompt is on screen.
Workshop tutorial timing — enhancement guide on first visit, stat allocation guide only after your first successful enhancement.
Village markers now show one goal at a time — pending check-ins (?) hide the next destination (!) until resolved.
Removed the stutter when picking up many items at once.
Adjusted shell wear positions to sit closer to the body.
Widened narration, shrine, and stone-gate banner bands for longer sentences.
F active abilities now play an attack motion, and burrow-exit landings look natural.
Village ground decorations sit naturally in the soil, and NPC speech bubble tails point at the speaker.
The charm crafting confirm screen shows its keys: confirm (Enter/Ⓐ), redo (ESC/Ⓑ).
Bug Fixes
Fixed being unable to leave the boss arena after defeating the boss under certain conditions.
Fixed defeated bosses reacting to ultimates and shell boomerangs — standing back up or showing effects.
Fixed the final boss greeting first-time visitors as if they had returned.
Polished page breaks and wording in some dialogue.