I wanted to drop a few lines to let everyone know what has been going on behind the scenes. Keep in mind that I am a single person and it will take time. Also don't forget to make as many suggestions as possible, as I am always open minded to what the community wants.
It has been an interesting development/update cycle this time. This ended up being one of the most complex updates to date. A quick update on where were at and what is being done.
I have computer opponents in sandbox mode. I am currently making sure they work on all tracks. Each computer opponent will have multiple skills. Reaction Time and Performance being a couple main ones.
I am not sure if I will get it in this update but it is being setup so the user can create as many computer opponents as they want.
At the same time I have squashed a few hidden bugs pertaining to rules and classes, amongst other things. I have also added thumbnails to created schemes in more preparation for the workshop.