
Hello, this is NEMO STUDIO, developers of VOID DIVER: Escape from the Abyss.
We would like to thank all the Shopkeepers who constantly challenge the depths of the abyss. In this update, we focused on fixing unfair boss patterns and improving the item looting and storage system to enhance the sense of accomplishment during exploration.
[Key Improvements]
Farming Efficiency Adjusted by Difficulty (Experimental): The drop rate of Rare grade or higher items in high-difficulty campaigns has been significantly increased. This is an experimental change, and we need your feedback on the perceived drop rates.
Enhanced Exploration Convenience: The base slots of the Storage Box have been increased to allow for better resource management, and the price multiplier of the Lost & Found Shop has been decreased to reduce the burden of losing equipment.
Combat Experience & Control Improvement: When Gayoung's 'Parry' is successful, a follow-up attack is now triggered automatically. You will no longer miss the follow-up attack even when using the directional keys together with Parry.
[Combat & Balance Adjustments]
Boss Pattern Optimization: Fixed an issue where some bosses would repeat summoning patterns indefinitely, making the difficulty unreasonably high.
Individual Monster Adjustments:
'Eight-Feet-Tall Ghost' (Story Campaign): Reduced vision range to make escaping slightly easier.
'Despairing Firefighter, Louder': Decreased the damage of area-of-effect (floor) attacks.
[Other Bug Fixes]
Crafting System Fix: Resolved an issue where the 'Brooch of Patience (Legendary)' crafting blueprint was not registering correctly when used.