//misc changes
- You can now use the right analogue stick on gamepads to move diagonally.
- The different item types now have their own colours (eg so rifle names are a different colour from ammo, etc).
- The items in Crates will now sort themselves based on their type (eg so aren't randomly arranged).
- The Soylent Green and Aid Patches gear items have been removed, instead you recover 6-12 Health at the end of each zone by default.
- Status Screen: By default weapons will now sort themselves based on the highest Damage stat.
//bug fixes
- The Game Window title would sometimes change.
- Achievements: The Deadzone/Forbidden/Plagued Survival achievements weren't triggering.
- Compendium - Achievements: When using a mouse the first achievement name would show in white.
- Choose Character Class menu: Some of the weapon lists weren't accurate.
- Status Screen: When using a gamepad you couldn't change pages in some of the item tabs.
- Getting every Talent in a run would cause a hardlock when leveling up.
- Opening a late run Bag could cause a crash.
- Crates: If it was the final zone then they wouldn't give any weapons/ammo and instead give a lot of the same gear items.
- Class Talent - Hypnotise: When triggered it was saying its name instead of 'dodge'.
- Class Talent - Mind Assault: Triggering this talent would cause a crash.
- Class Talent - Instil Despair: It could inflict a decimal amount of Damage.
- Talent - Mountaineer: Running into Crates could trap you inside it.
- Talent - Balls of Steel: This was only working against ranged attacks.
- Zone Complete: The Crates stat wasn't accurate if the zone had special crates (eg armoury weapon crates).
- Enemy - Gargantuan Slimerous: It was spawning its death slimes off the grid.