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JOHN GLEEP PlaytestEvents0.7 Update
In-game event

0.7 Update

JOHN GLEEP Playtest · published 7 Sep 2026, 14:04 UTC · build 25156495

All eventsPlayers around this dateRead on Steam

Hi everyone! I'm pleased to announce the FINAL major update to the JOHN GLEEP public playtest. It includes a huge amount of additions and changes, with still more to come!

Before we get into the changelog, there's a bit of news to share. First, this build is pretty close, in terms of content, to what the Demo will look like - so by playing, reporting issues, and letting us know what you think, you're helping to shape that launch - so thanks :D Second, the game will continue to receive updates via a private playtest, where all content is unlocked - INCLUDING the full story of the game. If you're interested in joining that, please join the discord.

Now let's get gleepin'!

0.7 Changelog

Removed

  • Your saves. Sorry - again!

Additions

  • 2 New Pegs
    • Cloner
    • Combo

  • 4 New Gadgets

    • Shuffler
    • Insurance
    • Grandmaster
    • Train Trotters

  • Galaxy Events

    • There's a random chance in any system an "Event" will appear
    • Events offer rewards and punishments depending on your choice
    • Visiting an event (usually) doesn't bring Joey closer
    • 50 unique events in total, 15 included in playtest

  • Peaceful Planets

    • Random chance they appear in Systems
    • Full of willing (and wealthy) customers
    • Sit back, relax, and watch your Casino go for 90 seconds

  • E-Coins

    • After building The Evolver, small chance systems have 1 E-Coin
    • Having 1 E-Coin allows you to evolve any Peg for free
    • Having 1 E-Coin prevents more from spawning

  • Tooltip System for Ball Tags
  • Save Profiles on Title Screen (Up to 4 Profiles)
  • New onboarding sequence after "Reset Progress"

NPC Shop Updates

Beep Smith

  • At maximum Casino Rank, you can now Prestige
  • Each Prestige level multiplies your Rank Multiplier

Zygomatic

  • New "Cargo License" determines max quantity of junk you can have at one time
  • Cargo License can be upgraded infinitely by hauling cargo across systems
  • Junk Packages now scale in value across a run
  • Spend credits to Manipulate System's Supply or Demand
  • Trade Station has a new, secret ad

Globule

  • Max Bettor Balls in casino increased from 3 -> 5
  • Bettor Balls now share a unique Multiplier
  • Bettor Balls you've improved can be exchanged to permanently increase Multiplier
  • Regular Balls can be exchanged for Credits

Junka

  • Offers a free Gadget once per system
  • Her exchanges refresh after new launch instead of remaining depleted
  • Hover over Gadget Exchange to preview what they do

Slipperz

  • New Modules: 15s Trigger; Ping-Pong Operation; Luck, Quality, & Accuracy Targets
  • Module offer price reduced
  • Slipperz can hack reality on your behalf, modifying your run with a buff

Fuel Man

  • Balance changes made to Deals
  • Now offers Fuel Forfeit Deals, where you trade fuel for run buffs
  • Making Deals with Fuel Man can earn you a "Favor," which can be spent to Jump for free

Saucerbot

  • Failing levels can now cause your UFO to malfunction
  • Fix malfunctions with Saucerbot by spending Junk
  • Attach temporary Gear to UFO by spending Junk

Captain Missile

  • Her health keeps pace with UFO upgrades. Every battle is a challenge
  • Face her as much as you can - win up to four times
  • Now offers three more unique Gadgets: Captain's Laser, Captain's Turret, Captain's Mine

Lil Gleepy

  • His Weapon Accuracy Debuff now slows Lasers and Widens where mines drop
  • He now has a special animation for when he takes over your steering wheel
  • You can now call Lil Gleepy over comms if he's not in custody

Adjustments

  • Galaxy Map
    • Shows hint about NPCs / POIs in next system
    • NPC Colors updated

  • Mob Acceleration

    • Mob Acceleration starts at System 8 instead of System 6
    • Afterward, it accelerates, picking up speed again in System 12, 14, and 15
    • Added hint during acceleration

  • After completing Evolver for first time, first Evolve is free
  • Returning from Sim places you in front of Gadget Station
  • Lowered health of all World Structures (Module Towers, Banks, Hospitals, Supermarkets)
  • Lowered minimum bet in all Club Games
  • Club Game tutorials reworked
  • Many other tutorials reworked
  • Beaming vegetation provides slightly more progress
  • Result attribution has been reworked to be more accurate to a multiplier's "share"
  • Ball tags are taken into consideration in result attribution
  • Post-Run UI Adjustments
  • Rephrased Refund warning prompt
  • On Gamepad, double-tap to Abort on planets

Balance

Pegs


Buffs

  • Hotel: Reworked. Reduced base payout, payout scales with amount of balls held by all pegs in the casino (even by Poker Tables, Bathrooms, etc.)
  • Roulette: Improved jackpot multiplier from 25x -> 50x
  • Dancer: Increased base non-dancing payout from 100 -> 500
  • Domino: Improved base payout from 50 -> 250
  • Slot Machine: Improved base payout max from 50K -> 100K
  • Lottery Ticket: Pot no longer resets between levels.


Nerfs

  • All-In: Removed "Odds" as upgradeable, Reduced Multiplier, Raised Price
  • Coinflip: Reduced base payout from 5000 -> 2500

Evolved Pegs


Buffs

  • Hotel: Reworked. Checkout: On release, pays out the sum of the hotel's last payout.
  • Chip Stack: Improved cooldown reduction from 75% -> 90%


Nerfs

  • Card Counter: Adds +10 to Trigger
  • Basic: Penny payout reduced from 500 -> 100

Gadgets


Buffs

  • WFH: Increased cooldown from 10s -> 15s
  • Binkos: Increased base jackpot from 250K -> 300K
  • Plinko: Increased base payout from 1K -> 2K
  • Superstition: Improved trigger from 77 -> 7
  • Unionize: Improved duration from 2s -> 3s, Improved Cooldown from 8s -> 9s
  • Plumbing: Reworked. UFO moves faster with more balls in queue.
  • Party Time: Now doubles credits while partying is active.
  • Clicker: Hold-to-click bumped from 3/s -> 6/s
  • Roller: Reduced throw speed
  • Pressure Cooker: Unchanged. Please pick this one. It's good, I promise.

Nightclub

  • Moonlight Dancer
    • Lowered payouts for lower rank performances
    • Adjusted rankings to lean EV neutral instead of positive

  • Molluscoid Wager

    • Clarified instructions
    • Softened consequence for investigation
    • Adjusted payouts to be EV neutral instead of negative

Fixes

  • Fixed bug where Dancer would ignore hits while not dancing
  • Fixed bug where Meat Grinder would trigger too often with Pressure Cooker equipped
  • Fixed bug where jumping during move tutorial could cause a softlock on a new game
  • Fixed bug where you could jump during Hyperdrive tutorial
  • Fixed bug where Lil Gleepy increments total balls collected
  • Fixed Pay Panel being clickable during Hub entry sequence
  • Fixed Moonlight Dancer always paying out money
  • Fixed Casino Editor not scrolling down inventory list on Controller
  • Fixed Bettor Balls creating clones by hitting pegs like Hotel, Poker Table, etc
  • Fixed player being able to move during camera transitions
  • Fixed load delay when skipping intro cinematic
  • Fixed looping audio not stopping on quit to menu
  • Fixed Club Game music not looping
  • Fixed typos in Animalia and Captain Missile Scene
  • Fixed lasers and weapon telegraphs casting shadows
  • Fixed Exploit Overlay showing incorrect Module quantity
  • Fixed pause menu opening mid-transition on Station overlays
  • Fixed select blueprint issue on Gamepad
  • Blocked pause menu during post run sequence
More from JOHN GLEEP Playtest

Other announcements

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JOHN GLEEP PlaytestGame update11 Sep 20260.7.1 PatchAdjustments: Malfunctions - Impossible to get malfunctions on first system in new save - Added reminder to fix Globule Shop - Added "Buy" text inside Bettor Ball buy button Galaxy Events - Gadgets collected are automatically equipped - Reworked credit losses to scale with system (originally too punishing to wealthy players) - System payout scale exponent bumped up slightly - Slight UI adjustmen…JOHN GLEEP PlaytestGame update22 Aug 20260.6.6 Performance PatchHighlight of this patch is significant performance boost across all aspects of the game. Various lighting and shader optimizations should reduce GPU Usage, keep frame rates steady, all without compromising the style of the game. Using my own system as a benchmark, here are the various frame time improvements per scene: Title: 330% Faster Intro Cinematic: 215% Faster Hub: 150% Faster Planets: 32…JOHN GLEEP PlaytestGame update21 Aug 20260.6.5 PatchAdjustments: - New Intro Cinematic / Death music (by Christian Camarao!) Fixes: - Fixed certain music tracks not looping