
The BLACK WALLS demo is now in alpha, and we just finished our first round of private playtesting over the past few days.
We had a small group of players go through the build and got a lot out of it. We tested the environmental puzzles, interactions, enemy behavior and just generally watched how people understood and reacted to things.
There were a few moments where several people got stuck or frustrated in exactly the same place, which was probably the most useful part for us. Some things you just don't see anymore when you've been working on the game every day.
We're going to do a few more small private tests like this and keep fixing things as we go. Once we're happy with where the demo is at, we'll start testing with a larger group before release.
That's where we're at for now. Back to work :)
If you want to follow along, we're also on Discord. We'll post there when we're looking for more testers and share updates as we go.