Hello Realmsmiths,
This update brings the brand new Cliff Tiles to Master of Realms, further expanding the existing library of assets at your disposal!
Alongside the new content, we’ve also packaged a bunch of bug fixes and re-introduced AMD FSR by updating it to the latest version, which recently became available for Unreal Engine 5.8
The Cliff Tiles are now available in Master of Realms! We're really excited to bring these long-awaited assets to your toolboxes, to let you build vast coastlines with lighthouses and cliffs to host your sea campaigns around
• Fixed a crash during Path drawing
• Fixed a crash during Custom Asset Import
• Fixed a crash during Map loading
• Fixed a crash linked to Regions List
• Fixed Custom Asset Import vertex merge crash
We’ve re-introduced AMD FSR by updating it to the newest version and offer the best Upscaling and Frame Generation for a wide range of hardware!
It can be enabled in the Settings on supported platforms.
Try out the new Cliff Tiles and let us know what you think!
If you're also testing our Experimental branch, please continue sharing your experience with its performance especially when working with larger maps and thousands of objects.
Your feedback directly helps us decide what to polish, fix, and prioritize in future updates. The Experimental branch was introduced with the reworked rendering system in v1.10.0 specifically to gather player feedback before broader migration.
💬 Join the community / share feedback:
Discord Channel
🎥 Watch update tutorials & videos:
YouTube Channel
🗨️ Steam Feedback & Discussion:
Steam Discussion Board
Thank you for continuing to support Master of Realms. We’re continuing to expand the tools, content, performance, and stability as we work toward making Master of Realms an even more powerful worldbuilding, mapmaking, and tabletop creation tool.
— The Master of Realms Team