Hello, everyone.
Maintenance for the Ver. 1.0.17 update will take place during the following period:
Maintenance Schedule
September 3 · 08:30–10:00 UTC
Expected duration: 1 hour 30 minutes
Steam Community Market
- The Steam Community Market will become available once maintenance is complete.
- Free Trade Vessel slots unlock separately for each player based on their first login after the official release.
- Slot 1: One week after your first login
- Slot 2: Two weeks after your first login
- The Market Slots Pack DLC is scheduled for release within 1–2 hours after the Market opens, provided no major issues are found.
Combat & Skill Balance
- Extended the duration and reduced the cooldown of certain buff and debuff skills.
- Reduced the HP and ATK of monsters in X-9 stages on Nightmare difficulty.
- Standardized Life Steal and Healing DPS displays to use the amount of HP actually recovered.
- Life Steal previously displayed the potential healing amount rather than the amount actually recovered.
- Life Steal and Healing now both display DPS based on actual HP recovered.
Orbs, Star Chart & Passive Skills
- Reworked the distribution of Defense and Elemental Resist effects among Orbs.
- Replaced five Defense Orbs with Elemental Resist Orbs.
- Increased the Defense gained per level from the remaining Defense Orbs.
- Although the remaining Defense Orbs have been strengthened, replacing five of them means that the total Defense available from the entire Orb system is slightly lower than before.
- Replaced the Taurus Star Chart’s fixed Defense effect with an All Elemental Resist effect.
- Replaced the Knight passive skill’s Penetrate effect with an All Elemental Resist effect.
- Any points invested in the former Penetrate passive will be reset during maintenance.
Gear, Enchanting & Blacksmith
- Increased Gear, Engraving, and Enchant option values related to skill cooldown reduction, skill duration, and Elemental Resist.
- Removed gear destruction from failed Enchant attempts.
- Gear destruction chance: 50% → 0%
- Enchant Scrolls will still be consumed when an Enchant attempt fails.
- Enchants can no longer directly overwrite an existing Enchant on the same gear slot.
- As with Engraving, the existing Enchant must be removed before applying another one.
- Improved Auto Combine so that result grades and levels match manual Combine at the Blacksmith.
- Increased Blacksmith crafting costs.
- Reduced Boss Ticket drop rates.
UI, Help & Localization
- Fixed an issue where Costume Collection difficulty locks were displayed incorrectly.
- Clarified certain Hero skill descriptions to state that the effect increases the skill’s hit area rather than its cast range.
- This is a text-only change. The actual effect remains unchanged.
- Adjusted the touch area of the Sort button in the Bag.
- Added troubleshooting guidance to the server connection error screen and corrected text in several languages.
Coming Next Week
Hell difficulty is scheduled to open early next week.
We will post another announcement once maintenance is complete and the servers are back online.
Thank you for playing MPIG!