FEED THE AI · published · build 25080290

First of all, thank you so much for all the downloads, reviews, comments, and feedback.
I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.
I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xD
And on top of that, a lot of you are already asking for more content, so I’m slowly starting to think about what I could add next.
If you have any suggestions, feel free to leave them in the comments!
For now though, once all the launch stress and excitement finally wore off, I got horribly sick.
So I’m limiting myself to the important quick fixes for the moment.
I’m also only now slowly processing what actually happened with the game.
But anyway...
Two players reported crashes. I still haven’t found the exact cause, even after checking their logs, so it looks like a weird edge case. I updated Unity, fixed a few startup warnings, and changed a couple of things that could potentially be related. Hopefully this helps. If not, I’ll keep digging.
Improved the Japanese font and fixed missing/incorrect characters.
Total Awareness now requires 7 active Vision Orbs instead of 10.
Increased the overall spawn chance of Vision Orbs. A few of you mentioned that the Protector path feels harder than the others, so this should help a bit.
Fixed a bug where choosing the Core Link Interval perk without buying the Core Link upgrade could make Core Link spawn every 3 seconds.
Fixed a few other minor issues you probably didn’t even notice lol
Thanks again for all the support, and thanks for FEEDING THE AI! 🤖
Once I recover a bit, I’ll start thinking more seriously about bigger content updates.