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My Party Is GrindingEventsMaintenance & Update: Rewards, Automation, Gear and UI Improvements
In-game event

Maintenance & Update: Rewards, Automation, Gear and UI Improvements

My Party Is Grinding · published 31 Aug 2026, 12:20 UTC

All eventsPlayers around this dateRead on Steam

Additional Release Note: Buff & Debuff Duration Fixes

These changes were previously announced on Discord, but were unintentionally omitted from today’s Steam release notes. We apologize for the confusion.

Some effects could remain active after their displayed duration ended. They now expire correctly:

  • Knight: Shield
  • Warrior: Reinforce, Reflect
  • Assassin: Fast
  • Archer: Drained
  • Mage: Ice Lake
  • Spider: Attack Speed reduction
  • Overlord of Death: Attack reduction
  • Troll Warchief and Anubis: Attack increases

This is not a direct balance change to skill values, enemy HP, or enemy Attack. However, clear times and difficulty may change where these effects previously remained active longer than intended.

Also fixed

  • Debuffs remaining active if an affected monster died before the effect expired.
  • Attack and debuff skills using outdated targets instead of checking targets within their own range.

Maintenance Schedule (45 minutes)

12:15–13:00 UTC

Progression, Rewards & Orbs

  • Adjusted stage boss Coin rewards by difficulty and increased act boss Coin rewards.
  • Some Coin effects from Orbs and the Cancer constellation now scale with base Coin rewards instead of adding fixed amounts.
  • Orb details now show the current effect, next-level effect, and Coin cost to upgrade.
  • Increased the Normal Chest and Stage Boss Chest drop-rate bonuses granted by Orbs.
  • Base offline Coin and EXP rewards are now 85% of online rewards. Orb and Star Chart bonuses apply separately.

Combat & Stages

  • Fixed an issue where clicking a portal while traveling on the world map moved you one stage too far. The server was already rejecting invalid clears and rewards caused by this issue.
  • After 10 consecutive defeats on the same stage, Automatic Challenge now moves you back one stage and turns off.
  • If Act Boss Chest storage fills up during an act boss challenge, Automatic Challenge turns off and moves you back to a lower stage.
  • Added an Automatic Challenge tooltip explaining how it works and when it stops.
  • Stage-clear logs now show the EXP actually earned.

Chests & Automation

  • Reduced chest auto-open wait times. Automation Pack owners receive a further 30% reduction.
  • Automation Pack owners can auto-open Normal Chests, Stage Boss Chests, and Act Boss Chests without purchasing the corresponding Orbs.
  • These chest benefits apply even when auto-sort, auto-combine, and auto-sell are inactive. Existing auto-open on/off settings for each chest type are preserved.
  • Improved Automation Pack log messages.
  • Chests now appear briefly before auto-opening. Auto-open progress remains fully charged while waiting for the server response.
  • Fixed an intermittent issue where auto-open timers failed to run.
  • Moved the auto-open toggle to the upper-right corner of each chest icon.
  • Fixed auto-sell grade settings preventing changes to auto-combine grades. When settings conflict, the most recent change takes priority. You’ll be notified if the other setting is adjusted or turned off.
  • Added explanations of grade-setting rules to the Combine and Sell tabs, with improved spacing and readability.

Gear Synthesis & Enchanting

  • The Mage Tower enchant success bonus now starts at Lv. 3 instead of Lv. 8, adding 0.5 percentage points per level. At Lv. 30, the bonus increases from +11.5 to +14 percentage points. Enchanting unlock requirements are unchanged.
  • When enchanting fails, the chance of gear being destroyed is reduced from 100% to 50%.
  • Clarified the gear synthesis guarantee text: “After accumulating 10 failures, your next synthesis is guaranteed to succeed.”
  • Made the synthesis and enchant result statistics buttons easier to identify. The English label changes from “Prob.” to “Stat.”.

Heroes, Pets & Tooltips

  • Attack ranges now vary by hero and skill. Added range information to skill descriptions.
  • Adjusted background frame colors to make active and passive skills easier to distinguish.
  • Added a red notification to the Hero panel’s class tab when stat points remain unspent.
  • Collection gear tooltips under Hero → Costume now list the stages where the gear can be obtained.
  • Pet descriptions now list the stages where the required monsters appear and clarify that ownership bonuses apply even when the pet is not equipped.
  • Added tooltips explaining each stat in the status panel.

UI, Launch & Connection Stability

  • Added window position locking and window size restoration to the quick menu opened by right-clicking the battle screen.
  • Fixed chest-related display errors in the game log.
  • Fixed temporary access restriction notices showing {0} instead of the remaining time.
  • The game can now recover from corrupted local settings by recreating the settings file. Some local preferences may reset, but progress saved on the server is unaffected.
  • Improved automatic game launch when your PC starts.
  • An update prompt now appears when needed. Older versions requiring a mandatory update must be updated before connecting.
  • Improved login and session renewal stability.

After Maintenance

Please fully close the game, update to the latest version through Steam, and reconnect. If you still cannot reconnect after updating, use Steam’s Verify integrity of game files option and try again.

Thank you for your patience and continued support!

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