Existing saves will continue to work. UI fixes apply immediately; season and competition fixes take full effect in a new career.
Fixes coming directly from forum reports since v1.0.9. Starting with the most critical ones.
You started as a head coach, but the game treated you as a youth coach: the UI opened in the youth layout, the My Club menu disappeared from the sidebar, and there was even a tab for "relationship with the head coach" — who was actually you. Fixed. The game lost track of which club employed you: simply opening or watching your U21 team made the game think you had become the youth coach. Viewing team B is no longer treated as managing team B.
This was also the cause of sudden mid-season sackings, regardless of good results. The board evaluates you based on the club employing you — with the club swapped, you were being judged on U21 matches simulating in the background. Now evaluations strictly use your main club; if this data ever fails to match, the game will not fire you, preferring to take no action rather than erroneously ending a career.
Creating a high-rated manager and starting at a small club no longer breaks the game. Your contract link was being silently rejected by rules meant for AI staff ("too good for the club", "no open slots"). You are not hired by the AI board — you are the player's choice.
Stadium and sponsor lists are now paginated, just like the club list. Previously, they capped at 60 items without notice, and the counter next to the search bar showed that truncated limit instead of the actual total. Now it reflects the full amount, allowing you to browse the complete list.
All three search fields now include clear helper text — "Search club...", "Search stadium...", "Search sponsor..." — replacing empty, identical boxes.
"Scout Club" now opens a two-option menu: Scout Finances (via your Financial Analyst) and Scout Squad (via your Performance Analyst). Previously, a single click sent the performance analyst to reveal everything — including rival balance sheets, which wasn't their job.
Both tracks run independently with their own progress: you can fully map out a squad while financial data remains locked.
The menu warns you in advance if requirements aren't met. If your financial analyst lacks the attributes to audit a rival, the option explicitly states so before you waste days of work.
In the editor, creating a player and assigning them to a club (or transferring them) worked on day one but broke shortly after: the game eventually listed them as free agents. Player-club links are stored in two places — the player's profile and the club's roster. The editor only saved one side, causing unlisted players to be released during internal game cleanups.
Fixed, including transfers made via the editor. The undo feature has also been fixed.
The "X" button on the Coaching Staff screen now functions properly. It now prompts a dismissal confirmation window.
The confirmation screen shows financial details before you decide: remaining contract time, weekly wage, and the severance pay coming out of your balance. It also warns that the staff member returns to the market as a free agent.
If your club balance cannot cover the severance fee, the game alerts you with the required amount instead of doing nothing.
The load screen experienced lag because it processed ALL save files at once just to generate the list (with active career saves exceeding 160 MB). Now, the list displays instantly with save name, type, date, and file size.
Full save details (league position, squad, titles, next match) are loaded only when you click on a save. The latest save comes pre-selected, and "Load this save" works immediately.
Many player sales failed at the final stage because players rejected contract terms with buying clubs. The buyer was offering the exact same wage the player already earned at your club, which players judged against the buyer's club stature. High-profile sales were failing most often.
Buying clubs now offer wage increases, reflecting real-world transfers. Rejections can still happen for realistic reasons, such as a club lacking wage budget capacity.
The Super Cup was generating twice, with the duplicate copy carrying the name and history of the national league. This resulted in duplicate competition listings and incorrect title counts for winners.
This issue also affected the German Supercup/Bundesliga. Both have been fixed, and the engine now rejects duplicated tournament identifiers.
Existing careers do not need to restart: loading your save automatically removes duplicate competitions from the schedule while preserving legitimate ones.
Starting in season two, cup stages were being scheduled outside tournament windows (e.g., a December final scheduled in May). While overall tournament calendars rolled over annually, individual STAGE dates did not; expired dates caused stages to schedule "for today." Fixed.
FIFA international dates had a similar issue and have been fixed alongside it.
For active careers, current-season matches remain as scheduled; fixes take effect starting from the next season rollover.
The Copa Sudamericana group stage previously started without a draw ceremony, populating groups automatically. Fixed: formal draws are now present, matching Libertadores behavior. The Super Club World Cup was also fixed.
Note for active saves: draws trigger when the stage STARTS, appearing in the next tournament edition.
Apertura and Clausura were handled as separate leagues, causing the federation to call TWO congresses per season for the same clubs. It is now a single unified congress ("Argentine Liga Congress"). This also applies to Colombia and Paraguay.
Voted rules no longer contradict each other. Settings (prize money, FFP, parachute payments) now apply universally across the entire season.
Federations are no longer generically named "National Federation 10". They are now properly identified by nation (e.g., "Football Federation — Argentina") across all supported languages.
The UI now displays a "Processing..." status indicator during background operations.
Clicking "Stop Simulation" ONCE is now sufficient. The game completes its current processing step before pausing. The button text updates immediately upon clicking to prevent redundant clicks.
The simulation screen now notes why Mondays take longer: Monday is when weekly heavy processing occurs (autosaves, transfer logic, squad/fan morale, finances, club markets, sponsors, and youth academy updates).
Clubs with long names pushed team crests out of alignment in fixture lists. The layout now preserves crest dimensions and expands text margins, truncating overly long names with ellipses when necessary.
Initiating player scouting now immediately sends an inbox confirmation stating who is assigned and that a report will follow.
Players are immediately added to Recruitment recommendations without waiting for report completion.
This applies across all menus (Market, Search, Recruitment, Scouting screen) without triggering duplicate alerts if re-scouted.
Clubs displayed different values in Global Search versus "Buy Assets". The screen now explicitly displays "Asking Price" alongside actual Club Value, clearly detailing ownership premiums in purchase confirmations.
Calculations now remain consistent across all menu transitions.
Club debt display discrepancies between current and historical values have been unified to display live current balances across all screens.
Bidding on unattached players previously routed players through transfer fee screens. Free agents now route directly to contract negotiations (wages, duration, signing bonuses, promises).
Completing contracts now correctly adds players to your roster, removes them from the free agent pool, and applies negotiated terms. Clear error messages display if a signing fails to complete.
Free agent menus now explicitly display "Sign (Free Agent)".
Promoting academy players previously marked them as promoted without moving them to the senior squad. Promoting now properly moves players from Team B to the main squad. The academy list now displays actual Team B rosters.
Youth player full names are now displayed instead of only surnames.
Dragging a player to a position (e.g., Left Wing) previously caused profile cards to report them as "out of position". Profiles now evaluate tactical fit using the exact position assigned on the pitch diagram.
Removing a substitute from your tactical bench previously reverted upon entering a match. Match engine roster generation now respects manual bench removals.
Long club names no longer overflow fixture preview cards. Text boundaries dynamically scale to maintain layout integrity.
Promoted youth players previously experienced altered names or missing list entries after game updates.
Cause: Dynamically generated players shared ID ranges with newly added database players from updates.
Careers now generate youth players within isolated ID ranges above database thresholds, preventing future updates from altering created players. Existing save records are protected.
Match clocks no longer visually revert at the final whistle. Time displays lock precisely at the moment the match concludes.
Fixed "Stop Simulation" button visibility after autosave triggers.
Board requests now display under "Transfer Inbox" marked as "Awaiting Board Review" with estimated response times.
Selling clubs were previously triggering release clauses to re-purchase players days after a sale.
Fixes implemented: Default release clauses are now generated well above purchase costs (never below the purchase price). Additionally, a mandatory 90-day grace period (one transfer window) prevents immediate release clause triggers on recent signings.
Re-opening tactical menus no longer resets custom pitch positioning. Custom player placement settings remain preserved when viewing tactics.
Added a "Save Manager" button to the manager creation summary. This saves the full profile — name, personality, attributes, and 3D visual customization — for reuse in new careers.
Saved managers retain visual customization when loaded.
The House — Form your first multi-club group.
The Fortress — Purchase your first stadium.
The Banner — Acquire your first main sponsor company.
Categorized under Treasure in the Trophy Gallery.
No Borders — Own clubs across three different countries within your group.
Three Fortresses — Own three stadiums simultaneously.
Merchant Prince — Sell a club for a higher price than its purchase cost.
Three SECRET Achievements — Listed in the Trophy Gallery with details hidden until unlocked.
Added a "Font Size" slider (100% to 160%) under Settings > Graphics. Adjusts text size independently without altering overall UI element scaling.
Unattached players display "Free" instead of estimated market transfer values across recruitment, search, and squad screens.
Mid-match tactical and formation adjustments now remain active throughout the duration of the match when re-opening tactical menus.
The rank column ("#") in league tables now properly displays numerical standings (1, 2, 3...) instead of positional abbreviations.
Expanded club debt mechanics to 776 clubs, featuring structured creditor agreements, schedules, and repayment terms.
39 major clubs feature verified financial debt profiles based on recent official financial reporting (2025/2026 balance sheet audits).
Debt categories differentiate between stadium financing, tax obligations, labor agreements, transfer installments, and bank loans.
Restructuring options allow independent negotiation per creditor. Monthly debt servicing impacts overall wage and transfer budget flexibility.
Added an AGE column to the recruitment database table, featuring full column sorting capabilities.
Team of the Tournament displays on updated field art layouts.
"Featured X players" text triggers only when a club holds the top player representation count.
Removed trophy icon overlays next to Manager of the Year recipients to distinguish individual awards from team titles.
Clicking "Back" from a recommended player profile properly returns you to the Recommendations screen rather than the Home dashboard.
News headlines now match article context directly based on news titles rather than triggering generic "FULL TIME!" or "CHAMPION!" banners on opinion pieces or streak alerts.
Knockout fixture news references derive leg designations from unified match parameters, preventing mismatched "1st Leg" and "(2nd Leg)" text tags.
Group stage standings read from centralized match history sources across all screens (Dashboard, Competition View, Global Search), unifying points, matches played, and cross-zone fixture results.
Injury email notifications display unified initial recovery estimates, resolving discrepancies between header summary text and attachment details.
Inbox financial reports and the Finance screen draw balance values from identical live account data.
Right-click context menus (Make Offer, Scout, Shortlist) are enabled across all recruitment lists, including saved shortlists and list view modes.
Dedicated context menus added for active negotiation views: view/continue negotiation, accept/counter/reject incoming offers, or remove player listings directly.
Submitting multiple simultaneous offers for the same player is now disabled. Active pending offers update button states to "Awaiting Club Response".