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Empire Eleven 2026EventsPatch Notes - v1.0.9
In-game event

Patch Notes - v1.0.9

Empire Eleven 2026 · published 26 Aug 2026, 01:56 UTC · build 24940330

All eventsPlayers around this dateRead on Steam

Empire Eleven — Update v1.0.9

Official patch notes for version v1.0.9.

Existing saves remain fully compatible. UI and screen fixes take effect immediately; season and competition fixes take full effect in new careers.

👔 Coaching Staff

  • Staff hiring no longer gets stuck after completion. Upon agreeing with a staff member, the interface still showed "rejected," allowing further changes to an already signed contract. Fixed: contract fields now lock properly and finalized proposals are not re-evaluated behind the scenes.

  • Medical Directors and Scouts are visible again in the Staff Market. Clicking "Hire" in a department used to open the market set to "All" sorted by level; for top clubs, Scouts and Medical Directors ended up buried at the bottom as if non-existent. Now, each department button (and "View market" for open slots) opens directly filtered to the correct role. Lower-tier clubs are also guaranteed hireable options.

  • Easier to read Staff Market filters. Category, contract type, and role selectors were squished onto a single line causing text overlap; they now adjust dynamically and wrap to a second line on narrower screens.

  • Inconsistent staff limits resolved. Different screens showed conflicting limits (e.g., 8 slots vs 12 slots), resulting in "no open slot" errors. There is now a single unified calculation—total slots equal the sum allowed by each role. Staff limits have also been significantly increased: a 4th division club goes from 8 to 20 slots; a European giant goes from 20 to 46. Large clubs can now hire up to 12 scouts, 6 physios, and 4 performance analysts. Your budget is now the true limit, not an invisible cap.

  • You can no longer accidentally "fire yourself." When replacing staff with a full team, the manager (you) is excluded from the list of personnel to release.

  • "Fire and Hire" now properly frees up space. Previously, selecting a staff member to dismiss did not release the slot and kept showing "no space"; now the dismissal takes effect immediately and the new contract is finalized.

⚽ Tactics

  • 4-2-3-1 Formation evaluated players in wrong positions. On the tactical pitch, position tags appeared correct, but player cards miscalculated roles (e.g., a winger read as "out of position Central Midfielder"), affecting match engine performance. The 4-2-3-1 formation slot mapping has been fully corrected. All other formations were already accurate.

⚽ Match Engine

  • No more unrealistic blowouts in mismatched games. Mismatches between elite and weak teams previously produced absurd scorelines like 16-0. Favorites still dominate possession and shots, but shot conversion rates and goalkeeper saves no longer scale infinitely. Heavy favorites will still score heavily, but results remain grounded and realistic.

  • Penalties are rare again. Unbalanced matches were averaging nearly 4 penalties per game. Referees now call fewer soft fouls inside the box, and defenders tackle cleaner. Penalty frequency has been tuned down to realistic football levels, removing ~2 phantom goals per high-gap match.

🏛️ President Mode

  • Re-enabled personal cash injection into owned clubs. Open President Menu -> Group Finances -> Clubs tab -> Inject Capital, enter the amount, and confirm. This feature existed under the hood but was missing a UI button. (Additionally, fixed a bug that caused the club to receive double the injected amount.)

⚡ Day Progression Freezes & Responsive Stop Button

  • Fixed freeze/white-screen issues during day simulation. Clicking "Stop Simulation" previously felt unresponsive due to autosave bottlenecks.

  • Autosave performance overhauled. Long careers produce save files over 160MB. Preparing, compressing, and writing this data on the main thread was causing UI freezes and input delays.

  • Autosaves now trigger only ONCE after simulation runs finish, right when player control returns—drastically reducing overhead compared to standard weekly intervals during simulation.

  • Asynchronous file writing: Disk compression and writing now run seamlessly in the background.

  • UI feedback added: The panel explicitly displays "SAVING..." during file writes.

  • Memory optimization: Save data is now written in chunks, preventing high RAM usage spikes that caused crashes on lower-spec machines.

  • Save corruption protection: New save files write to temporary space first and replace the original file only when 100% complete. If a crash or power outage occurs during saving, your previous save file remains intact.

💸 Transfer Purchasing Input Fix

  • Fixed auto-converting purchase offer values. Entering transfer offer values previously shrunk on mouse clicks due to repeated currency conversions. Fixed for all transfer fields (loan fees, purchase options, appearance bonuses).

📅 Transfer Window Arrival Clarifications

  • Clearer feedback for transfers signed outside open windows. When agreeing to a transfer outside open registration windows, players remain at their current club until the window opens. The game now explicitly notifies you of transfer dates across three places: offer confirmation screens, inbox notifications, and window opening announcements.

😀 Squad Morale & Playing Time Fixes

  • Fixed immediate player complaints on day one. Squad members no longer complain about lack of playing time upon starting a career. Playing time expectations now calculate strictly based on official matches played under your tenure.

  • Normalized initial player morale. Fixed an issue where ~16,000 players globally spawned with 0 morale ("Unhappy"). Initial morale now spawns within normal baseline ranges.

🧒 Youth Academy Staff Requests

  • Removed request cooldown timers. You no longer need to wait 7 or 21 days between youth recruitment requests.

  • Roster size limit introduced: Youth Academies are capped at 30 players. Requests can be submitted anytime provided budget and squad limits permit.

  • Youth Panel UI indicator: Displays "Youth Roster: X/30" (highlighted red when full).

  • Clear rejection reasons: When board requests are declined, specific reasons are provided (e.g., age limit exceeded, player already at club, full roster, or request pending).

🛠️ In-Game Editor & Modding Fixes

  • Created mods now activate properly. Saved mods are automatically enabled upon creation.

  • "Save to My Game" option added: Mods can now be saved locally without requiring a Mod Hub account/upload.

  • Mod persistence across saves: Loaded career saves now properly re-apply active mods.

  • Custom competitions support fixed: Edited competitions in mod files now load correctly.

  • Badges bundled within mod files: Custom club badges are now included inside mod archives for proper sharing.

  • Game update compatibility: Minor version updates no longer invalidate existing user mods.

💰 Transfer Completion & Budget System Unification

  • Fixed stuck transfer agreements and budget mismatches. Resolved discrepancies between UI budget displays and background ledger validations.

  • "Accept Transfer" inbox action updated: If a transfer fails to complete, the message remains active in your inbox with explicit error details (e.g., insufficient funds, insolvency embargo, unpaid severance, FFP restrictions, or expired offer).

🪑 Bench Roster Persistence

  • Custom substitutes bench setups now save correctly. Saving tactics retains manual bench adjustments without overwriting selections.

  • Smart Auto-fill behavior: Automatic bench filling only applies to empty slots or when clicking "Clear".

🔓 Day Advancement Unlock Protection

  • Fixed stuck "Continue" button issue caused by deleting inbox messages. Added automated safeguards that auto-recover and unlock day progression if background errors occur during simulation.

🎯 Tactical Pitch & Lineup Controls

  • Dynamic position tag updates: Dragging player dots on the pitch updates their position abbreviation immediately based on sector placement.

  • Sub-to-pitch alignment fix: Dragging substitutes onto pitch slots correctly snaps them to the selected tactical position.

  • List Swap feature: Dragging a player over another in the lineup list swaps their positions (starter to starter, starter to bench, or bench to bench).

  • Single-click protection: Clicking lineup items no longer accidentally moves players to the bench; team selection actions require explicit line menu commands.

📨 Transfer Offer Expiration Timers

  • Added 21-day expiration timer to market offers. Offering players to the market no longer permanently locks them if inbox messages are ignored/deleted. Offers automatically expire after 21 days, unlocking the player for new negotiations.

⏱️ Starter Playing Time Tracking

  • Fixed key starters falsely complaining about playing time. Synchronized team match counts and individual appearance tracking to evaluate expectations accurately.

🟥 Red Cards Displayed on Tactical Screen

  • Sent-off players are clearly displayed on tactical screens. Red cards display a red X and "SENT OFF" tag on pitch positions.

  • Rule enforcement: The pitch slot remains locked, preventing invalid substitutions or player placement on red-carded slots.

🔋 Bench Energy Consumption Fix

  • Unused substitutes no longer drain condition. Match fatigue is now calculated exclusively for players who actually step onto the pitch during matchplay.

⬆️ Youth Promotion & Demotion Corrections

  • Fixed "Promote to Senior Team" roster source. Promotion selection lists now pull correctly from the B/Youth squad.

  • Demotion feedback: Clear notifications explain when transfers/demotions to youth squads fail (e.g., reaching the 30-player limit).

🌍 AI Transfer Realism Upgrades

  • Prevented duplicate AI signings: AI clubs now track pending future agreements properly.

  • Transfer logic filters: AI clubs avoid unrealistic sales to direct rivals and unnatural multi-tier drops for prime players.

🔁 Mid-Match Substitutions Roster Fix

  • In-match substitution screens now display the true matchday bench. Prevents invalid "player not named to bench" errors caused by listing unassigned squad members mid-match.

Thank you to everyone who submitted bug reports! Empire Eleven is developed by a solo developer, and detailed feedback with screenshots helps resolve issues quickly.

Keep sharing your feedback on the community hub!

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