
Yes, you read the title correctly. The game is DONE, and it will be released in less than 2 weeks from now!
After 3 years of development, I'm finally releasing my first game! This was always a dream of mine. Since I was a kid, I can't remember a single moment in my life when I didn't want to become a game developer, and now it's closer than ever.
Thank you so much for your support throughout the entire development. I read all the feedback and applied everything that made sense for the game's current direction.
Well... it stays there, and you can even carry your progress over into the full game. But I'd suggest starting a new save, especially if you played a long time ago.
I've implemented a ton of quality of life features in v1.0.0, and there are also new items for you to craft. You can always go back to the first act and craft them again, but in my personal opinion it's nicer to experience the game as a whole.
The only exception is if your save file is older than July 2026. In that case it won't be compatible with the current version, so you can use the same save slot to start a New Game +, where you begin with a few potions to make your progress easier :)
The Release contains an entirely new act, with:
5 new monsters
2 new bosses
7 new resources to collect
A new gathering skill: BugCatching
70 new items
2 new crafting stations
15 new challenges
That adds roughly 20 hours of gameplay (depending on how you play).
You can use items from your chests when crafting. (This one came from your feedback)
You can use items from your chests when unlocking a new monster in the CombatPortal.
The map now shows what you'll find when you unlock a tile, giving you a visual cue of what's coming next.
You can cancel an ongoing craft by clicking the "X" in the corner.
The Stove stops consuming fuel automatically, so you don't need to stop it manually.
Items are split equally across all Stove slots when transferring with the "Shift + Click" hotkey, making processing faster.
You can now craft multiple potions at once in the Cauldron, you just need to click it again.
You can enchant an equipped item without having to unequip it first.
When you remove a bag, the deposited items become read-only, so you can still take them out.
The fishing mini-game is a bit faster and now has only 2 lives, making it easier to play.
You can use merged "Orbs" to enchant items at the enchantment table. Previously, you had to use raw essence.
Long story short... it will be USD 4.99, and keep in mind the price will be localized for all regions, as expected.
Thank you again for your support, and don't forget we have a Discord where I often post updates about the game's development.