
This update includes improvements based on the feedback I've received since the demo's release last week, with a focus on easing the difficulty for new players and adding an alternative steering mode.
Added a "second chance" mechanic to the first adventure. You can now continue once without losing progress after a defeat.
Added an alternative steering mode that can be activated in the settings
Reduced damage and HP of the first boss
Captain Brandon Bounty now starts with 2 harpoons instead of 1
Increased the flamethrower range
Loot barrels are now guaranteed to spawn in the first round
Reduced Navy Galleon damage and added an indicator before it fires
Tutorial improvements
Minor bug fixes
If you want to help shape the game, you're welcome to join my Discord.