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Dear Magical GirlsEvents[Notice] Gameplay Log Collection for Game Balance and Improvements
In-game event

[Notice] Gameplay Log Collection for Game Balance and Improvements

Dear Magical Girls · published 1 Aug 2026, 08:24 UTC

All eventsPlayers around this dateRead on Steam

Hello, Magical Girls.

Starting with the v1.0.1 update, GIGABlock Studio will collect certain gameplay records generated while playing Dear Magical Girls in order to improve combat balance, story structure, and the overall flow of the game.

Gameplay logs automatically transmitted by the game do not contain direct identifiers such as real names, email addresses, or phone numbers. A randomly generated installation identifier created when the game is installed is used to distinguish players.

Collection Period

  • Effective date: August 1, 2026

  • Retention period for each log: Up to 12 months from the date of collection

  • Logs will be deleted promptly when the retention period expires or the purpose of collection has been fulfilled.

  • Backup copies and data in the trash of Google services may be deleted according to Google’s deletion schedule.

Purposes of Collection

  • Improving stage and difficulty balance

  • Analyzing the effectiveness of weapons, modules, abilities, and upgrades

  • Analyzing player deaths, retries, and drop-off points

  • Analyzing story viewing and skipping behavior

  • Analyzing progression after saving and loading

  • Identifying errors and improving log data quality

The collected information will not be used for advertising, marketing, credit scoring, or sale to third parties.


Privacy Policy

GIGABlock Studio (hereinafter referred to as the “Operations Team”) publishes this Privacy Policy to protect the personal information of users of Dear Magical Girls (hereinafter referred to as the “Game”) and to respond to related inquiries.

  • Data Controller: GIGABlock Studio

  • Privacy Inquiries: [email protected]

  • Effective Date: August 1, 2026

Users may request the deletion of logs by sending the time at which they exited the Game and the details of their request to [email protected]. The Operations Team will delete logs collected within one hour before and after the reported exit time.


1. Information We Collect

1-1. Player and Session Identification Information

  • A randomly generated installation identifier (UUID) created when the Game is installed

  • Gameplay session identifier

  • Game build version

  • Game display language

  • Session start and end status

  • Last stage reached and progression point

1-2. Combat and Balance Information

  • Stage, wave, difficulty, and number of attempts

  • Whether a stage was started, cleared, failed, ended in death, or exited before completion

  • Clear time and total playtime

  • The wave in which the player died or the base was destroyed

  • Mana gained and spent

  • Damage dealt to the base and the time at which the damage occurred

  • Number of times Time Stop was used

  • Number of vertex movements and average barrier area

  • Whether each weapon and module was used, and the damage dealt by each

  • Damage dealt by enemy type

  • Equipped abilities and module combinations

  • Upgraded options, number of upgrades, and Mana spent

1-3. Story Usage Information

  • Episode and story sequence identifiers

  • Whether the story appeared before or after a stage

  • Dialogue order and speaker identifier

  • Character count of each line

  • Time spent on each line

  • Manual or automatic playback mode and playback speed

  • Whether the story was skipped using the Z key

  • Episode, script, and dialogue position where a skip occurred

  • Whether an episode was completed and total viewing time

1-4. Progression and Settings Change Information

  • Save and load events

  • Save slot or identifier used to distinguish save data

  • Stage and progression point at the time of saving or loading

  • Difficulty values before and after a change

  • Episode, script, and dialogue position where the difficulty was changed

  • Progression point at the end of a session

1-5. Information Not Included in Gameplay Logs

  • Real name, email address, phone number, or address

  • Steam ID or Steam profile information

  • Chat messages or text written by the user

  • Payment or financial information

  • Detailed hardware specifications such as CPU, GPU, or RAM

  • Records of files or programs used outside the Game

  • Precise location information

2. Purposes of Processing Personal Information

The collected information is used only for the following purposes:

  • Analyzing stage clear rates and retry rates

  • Analyzing the balance of weapon, module, and ability combinations

  • Conducting statistical analysis of upgrade options and combat results

  • Analyzing correlations between player behavior and clear rates

  • Analyzing story viewing, skipping, and drop-off points

  • Analyzing difficulty changes and progression failure points

  • Reviewing progression after saving and loading

  • Identifying game errors and abnormal log entries

3. Retention and Deletion Periods

  • Original gameplay logs: Up to 12 months from the date of collection

  • Analytical data generated using installation identifiers: Up to 12 months from the date of creation

  • Records of privacy-related inquiries: Up to 7 days after the inquiry has been resolved

Information will be deleted in a manner designed to make recovery difficult when its retention period expires or its processing purpose has been fulfilled. Separate deletion schedules under Google’s service policies may apply to data stored in Google Drive’s trash or backup systems.

When a user submits a separate deletion request, the Operations Team will delete logs collected within one hour before and after the reported Game exit time.

4. Outsourcing and International Transfer of Personal Information

The Operations Team uses Google services to receive and store gameplay logs.

  • Recipient: Google LLC and Google’s subprocessors

  • Services Used: Google Apps Script and Google Drive

  • Information Transferred: Gameplay logs described in Section 1 of this Policy

  • Purpose of Transfer: Receiving, storing, backing up, and analyzing gameplay logs

  • Time of Transfer: When gameplay logs are generated and transmitted during gameplay

  • Method of Transfer: Encrypted HTTPS communication

  • Destination Countries: Countries in which Google operates data centers or personal information processing facilities

  • Retention Period: Up to 12 months from the collection date of each log

  • Related Policy: Google Privacy Policy

5. Disclosure to Third Parties

The Operations Team does not sell users’ personal information and, in principle, does not disclose it to third parties except for processing through Google services or where permitted by applicable law.

6. User Rights

Users may exercise the following rights:

  • Request deletion of retained logs

  • Submit inquiries or objections regarding the processing of personal information

To request log deletion, users may send the time at which they exited the Game and the details of their request to [email protected]. The Operations Team will delete logs collected within one hour before and after the reported exit time.

Uninstalling the Game does not immediately delete logs that have already been transmitted to the server.

Users who wish to have existing logs deleted must submit a separate request to the Operations Team.

7. Personal Information Protection Measures

The Operations Team applies the following protective measures:

  • Transmission of logs using HTTPS

  • Separation of installation identifiers from direct identifying information

  • Restriction of log access to authorized personnel who require it

  • Separation of log upload permissions from viewing and deletion permissions

  • Management of log access and deletion records

  • Regular deletion of logs whose retention periods have expired

  • Use of minimum sample sizes when sharing analysis results

  • No sharing of Google Drive files with unrelated third parties

8. Cookies and Tracking Technologies

The Game does not use web browser cookies.

A random installation identifier is created when the Game is installed and stored in the Game’s local storage to distinguish players. This identifier is not used to track activity on other websites or applications or for advertising purposes.

9. Changes to This Privacy Policy

If this Policy is changed, the Operations Team will provide notice of the changes and their effective date through the Steam store page, an in-game notice, or an official announcement.

Effective Date: August 1, 2026

Thank you.

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