⚔️ Combat — Hit % + damage preview before you swing. Move overlay showing every reachable tile (orange = flanking spots). Stances, 🧪 Improvise, and morale: enemies now flee or surrender instead of fighting to the last. Round banners, floating damage, BLOODIED under 25% HP, and a Battle Report when it ends. Optional 🎙️ AI narration toggle. Panel scrolls, ids on everyone, gold/red rings on the map. Manual Combat button no longer restarts a fight in progress.
🪤 Traps — Now fire when someone walks over them, not just stands on them, and they work mid-fight. Yours show as ghost markers so you can bait enemies onto them. Your own party no longer trips them.
🔧 Crafting — Tool Rack: tools shape a craft without being consumed, better tools give better results, blueprints remember which tool they need.
⏪ Backtrack — Matches what you actually typed, so it stops greying out wrongly. Loading a save clears the undo history.
📖 Rules & Codex — Your changed settings are highlighted with one-click Revert, typos are flagged instead of silently doing nothing, topic chips + ~170 settings refiled correctly, wiki and in-game advisor updated for combat.
🎲 Fixes — Awareness checks rolling flat on old campaigns, deleting stat_mapping crashing, black location map, archive labels.
🐧 Linux — Steam startup fix now actually applies on Debian systems, better fallback window, boot log records the environment.