
I’m excited to share the latest update with everyone.
Today, I submitted the game files for the demo to Steam for review. Once the review is complete and the build is approved, the demo will be released.
The Airline Founder Demo will be the first public version of Airline Founder and will be available for free. As this is the first public release, you may encounter bugs or other issues. Please report them through our official channels on X, Instagram, or by email, and I will address them as quickly as possible.
Before the demo’s release, we have also made several updates to the game.
Core Management Gameplay
• Improved aircraft scheduling and rotations. The same aircraft can now operate multiple routes when sufficient rotation capacity remains, with aircraft costs allocated correctly across those routes.
• Improved hub strategy and connecting-passenger demand calculations.
• Improved AI airline competition, including named competitors, competitor withdrawals and replacements, partnership proposals, and monthly partnership settlements.
• Rebalanced starting funds, debt, reputation, event frequency, competition, and safety risks across Easy, Normal, and Hard difficulty levels.
• The game currently includes 8 starting scenarios, 220 random events, and 80 multi-stage event chains.
Settings, Interface, and User Experience
• Added metric and imperial unit options for distance, speed, weight, seat pitch, fuel consumption, and more.
• Added autosave intervals: Off, Every 10 Days, Every 15 Days, Monthly, Quarterly, and Yearly.
• Improved interface support for five languages: Simplified Chinese, English, French, Spanish, and Japanese.
• Fixed text overflow and layout issues affecting buttons, the employee screen, the settings screen, and the main menu in different languages.
• Improved aircraft markers on the world map so they remain appropriately sized at different zoom levels.
Save Files and Stability
• Improved old save migration and compatibility between different game versions.
• Fixed settlement and progression issues involving skipped months, lease-expiration notifications, employee status, and aircraft or route status following accidents.
Social Media and Interaction Fixes
• Fixed company replies being processed multiple times, as well as issues with migrating older interaction data.
• Fixed partnership proposal buttons remaining visible after a proposal had been accepted.
• Fixed an issue that allowed players to repeatedly switch employee work modes to gain morale.
Performance Improvements
• In a stress-test save containing 40 routes, the route recommendation screen’s loading time was reduced from 78.40 seconds to 5.47 seconds, an improvement of approximately 14.3×.
• At 1440p on Ultra settings, the tested screens maintained a P95 frame time of no more than 2.703 ms during continuous rendering.
Thank you all for supporting Airline Founder!