
This update focuses on combat feedback, dungeon progression, enemies, events, UI polish, balance, audio, and bug fixes. Now you'll have proper events and endless mode after killing a boss. Also there will be some bits of the plot here and there.
Tooltip and UI polish
Reworked tooltips with clearer titles, rarity colors, cost icons, and spacing
Added equipped item comparisons and boss room previews
Improved hover states, cursor positioning, event buttons, and loot UI
Updated characters' naming and text styling
Combat feedback improved
Added stronger feedback for weak points, critical hits, healing, armor recovery, and level-ups
Improved hit reactions, blood effects, enemy attack animations, and low-health visuals
Fixed freeze effects interfering with game speed
Added new weapon and character VFX
Dungeon progression updated
Added continued progression after defeating a boss
Later dungeons are longer and enemies scale in strength
Added elite enemies and new enemy behaviors
Boss and escape rooms no longer receive curses
Events and progression
Events now open automatically
Improved event flow, merchant rooms, and dungeon transitions
Rebalanced skull upgrades and improved the meta upgrade tree
Added clearer upgrade requirements and locked demo content
Death screen and audio
Added run statistics and character-specific death dialogue
Added more combat, healing, death, upgrade, UI, and ambience sounds
Balance and bug fixes
Rebalanced enemies, stagger, reroll costs, skull costs, events, armor recovery, weapons, rings, and perks
Fixed merchant item handling, poison persisting after fights, dialogue and popups not pausing, camera and cursor issues, enemy positioning, invisible enemies, incorrect names, and several progression bugs