Hello, Shopkeepers!
First and foremost: THANK YOU!
Since we launched the demo, it has been absolutely incredible to see so many of you opening your shops, crafting your first items, and diving headfirst into the dungeons. We have been closely studying your feedback and hanging out with you in the Steam Discussions and on our Discord.
Building this game is a journey, and having you involved this early means the world to us. Your insights into the first-person combat, the shop mechanics, and the overall balance are exactly what we need to make Fell & Sell the best experience possible.
Here is what is changing in today's update:
- Removed NPC colliders to prevent them from blocking the player.
- Raised map boundary colliders so the player can no longer go out of bounds.
- Fixed a bug with bonus calculations when placing furniture.
- Fixed an item duplication exploit/bug.
- Fixed an issue where player settings were not saving properly.
- The game now automatically applies the monitor's native resolution on startup.
- Improved and added missing localizations in various places.
- Fixed a bug where the player could drop to 0 HP and become immortal in the dungeons.
- Fixed an issue where starting a new game would retain certain states from a previously loaded save slot.
- Fixed a bug where furniture buffs were lost after loading a saved game.
- Fixed an issue where the game would automatically change the language during gameplay.
- Disabled the ability to interact with the Transaction UI while the game is paused.
- Blocked the ability to place items on door frames.
- Fixed a bug where Alt-Tabbing would crash the game.
- Fixed a bug where the player would lose items placed on the armor rack when building a new shop.
Please keep the feedback coming! If you encounter any new issues or just want to share your thoughts on the latest tweaks, drop by our Discord or leave a post in the Steam forums.
Good luck in the dungeons, and happy selling!
AGS aka Venturing Traders Guild