Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Container Terminal SimulatorEventsDevlog #4 - Release Announcement for Version 1.0
Community

Devlog #4 - Release Announcement for Version 1.0

Container Terminal Simulator · published 2 Jul 2026, 12:40 UTC

All eventsPlayers around this dateRead on Steam

Devlog #4

Hello everyone!

Summer 2026 is here. A major update has already been released, the Steam Summer Sale is in full swing, and it's time for another development update.

First of all, I want to sincerely thank everyone who continues to support Container Terminal Simulator. Your feedback, suggestions, and encouragement are what keep this project moving forward with every update.

Today, I'm excited to share some important news.

🚂 Version 1.0 Is on the Horizon

After many months of development, Container Terminal Simulator is entering its final stage before leaving Early Access.

The full Version 1.0 is currently planned for mid-September 2026.

Originally, Early Access was expected to last around six months. However, as development progressed, the project grew far beyond its initial scope. Rather than rushing the release, I chose to invest more time into expanding the gameplay, improving stability, and delivering a much more complete experience.

During Early Access, the game has received:

  • Multiple types of specialized container handling vehicles;

  • Terminal progression and expansion systems;

  • An economic simulation;

  • Automated container cranes;

  • New fictional logistics companies;

  • Double-stack container trains;

  • Dynamic day & night cycle;

  • Numerous gameplay, physics, UI, and performance improvements;

  • Dozens of bug fixes and quality-of-life updates.

And there's still more to come.

⚙️ What's Planned for Version 1.0

The focus before release is no longer on frequent updates, but on delivering the most polished and complete version of the game.

Current development includes:

  • 📦 Opening containers;

  • 🏭 A cargo sorting terminal with pallet handling;

  • 🚛 Automated transport platforms;

  • 🎨 Corporate vehicle color customization;

  • 💰 Equipment leasing system;

  • 🎵 Additional background music;

  • 🌦 Dynamic weather conditions;

  • 🛢 New cargo types, including steel coils;

  • 🖥 A completely redesigned user interface;

  • 🎙 Expanded voice guidance throughout the game.

Some features may be adjusted or postponed if necessary to ensure the highest possible quality and stability for Version 1.0.

🚀 Beyond Early Access

Version 1.0 will not mark the end of development.

Instead, it will become the foundation for future updates, new content, gameplay improvements, and continued expansion of the terminal.

My goal is to create a simulation that players will enjoy returning to for years to come.

Thank you once again for your incredible support throughout this journey.

See you in the next Devlog!

— Tikam

P.S. The next Devlog will most likely be the final one before the release of Version 1.0. I hope to share some of the new gameplay systems currently in development.

More from Container Terminal Simulator

Other announcements

All events
Community29 Aug 2026🚂Devlog #5 — The Road to Version 1.0Devlog #5 — The Road to Version 1.0 Hello, everyone! Almost a year has passed since Container Terminal Simulator entered Early Access, and today I'm excited to officially announce the release date of the full version. Container Terminal Simulator 1.0 launches on September 24, 2026. This is a very important milestone for me as an indie developer. When I first released the game in Early Access, I…Container Terminal SimGame update24 Jun 2026🛠️BugFix 30 — Stability & Double-Stack ImprovementsBugFix 30 (25.06.2026) New · Added railway kilometer posts along the main railway line. Optimization & Bug Fixes · Fixed an issue affecting container loading onto trucks when using double-stack containers. · Fixed an issue affecting container loading into the X-ray inspection area when using double-stack containers. · Fixed a stacking issue related to the automatic crane. · Minor adjustments ma…Container Terminal SimGame update23 Jun 2026🛠️BugFix 29 — Container Information & Train FixesBugFix 29 (24.06.2026) New · Added more transportation information to containers. Gameplay · Adjusted the unloading crane behavior. Containers are now automatically stacked during unloading operations. Optimization & Bug Fixes · Fixed an issue where an empty train on Track 2 would not depart even after all containers had been unloaded. Thank you for your support and participation in the develop…