Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beast of Reincarnation›Events›Beast of Reincarnation PC Patch Notes: v1.0.11
In-game event

Beast of Reincarnation PC Patch Notes: v1.0.11

Beast of Reincarnation · published 11 hours ago · build 25130977

All eventsPlayers around this dateRead on Steam

[Patch notes also available in Japanese and Simplified Chinese.]

Hello,

Thank you for your continued support of Beast of Reincarnation! The team is still planning and working on additional patches, but this is the game’s fifth patch, which includes:

  • Ongoing improvements to cutscene playback and pacing:

    • Increased the number of skippable event scenes and cutscenes.

      • Select event scenes and cutscenes up to the Great Wall Terraces zone can now be skipped.

      • Note: we are continuing to implement skippable cutscenes throughout the game and anticipate that this work will be complete soon.

    • Adjusted dialogue pauses and cut lengths during certain event scenes to improve overall pacing.

      • Note: we will continue to make adjustments to improve pacing moving forward.

    • Adjusted playback conditions for certain event scenes and cutscenes.

      • Note: due to these playback adjustments, players currently mid-playthrough may experience a very small number of event dialogue lines playing twice.

    • Enabled Emma and Koo's alternative skins and cosmetic items to be visible during cutscenes.

  • Made the options to disable Film Grain and Chromatic Aberration available on non-PC platforms.

  • Made the option to disable Post-Processing in cutscenes available on non-PC platforms.

  • Enabled the ability to reset skills tied to the flower nodes of the skill tree.

  • Placed additional "Blighted Sprouts" that yield SP.

  • Enemy attacks now cancel upon initiating revival via Regeneration.

  • Enabled input buffering for aiming ranged weapons during various actions.

  • Adjusted the power of Magic Bullet skills after they penetrate enemies.

  • Adjusted various parameters for Blade Arts, Finishers, Nushi Skills, and ranged weapons.

  • Adjusted attack patterns and attack frequencies for certain Nushi.

  • Re-enabled acid pool generation exclusively for specific attacks from Corvus.

  • Adjusted the placement of "Breakable Amber" nodes in select areas.

  • Reorganized upscaling options (DLSS, etc.) to ensure appropriate default settings are applied based on the detected GPU.

  • Miscellaneous bug fixes and technical improvements:

    • Fixed an issue where Koo would detect items/objects that had already been interacted with or collected.

    • Fixed an issue where the numerical value associated with Koo's Pounce Rate was not displayed.

    • Fixed an issue where hitstun duration was increased when taking damage while aiming a ranged weapon.

    • Fixed an issue where "Decayed Charms" were capped at a maximum of 99, causing identified charms to be automatically converted into money if they exceeded this limit after appraisal.

      • Please note that for players who have already encountered this issue prior to this fix, we are unfortunately unable to restore the lost charms even after the patch is applied. We sincerely apologize for the inconvenience caused to those who inadvertently lost their charms. We deeply appreciate your understanding and cooperation in this matter.

    • Fixed an issue in the Cloud Streaming version where tutorials failed to progress under specific conditions.

    • Fixed an issue where certain event visual effects were cut off when using ultrawide resolutions.

    • Fixed an issue where Shido's Iaido Strike failed to register hits in specific positions.

    • Fixed an issue where specific event scenes unintentionally played twice.

    • Fixed an issue where the quantity and sell price for Spirit Stones were incorrectly displayed.

    • Fixed an issue where zooming in on empty space within the Map screen displayed a blank "Add Marker" window.

    • Fixed an issue where status effects and build-up icons with identical effects were displayed simultaneously.

    • Fixed areas where visible terrain features did not match invisible wall collision behavior.

Thanks again for playing, and for your patience as we continue releasing updates for Beast of Reincarnation! The team is still monitoring player feedback and bug reports, implementing additional fixes and adjustments, and planning for more updates in the future. 

The following changes, among others, are planned for future updates and we’ll keep players informed as this work continues:

  • Adding a new difficulty mode above Hard.

  • Adding increased difficulty options for New Game+.

  • Auto-pickup functionality for enemy item drops.

  • Further increasing the number of skippable cinematics and cutscenes, as detailed above.

  • Further adjustments to dialogue pauses and cut lengths during cinematics/event scenes.

  • Further adjustments to water submersion hitboxes.

  • Further adjustments to invisible wall collision.

More from Beast of Reincarnation

Other announcements

All events
In-game event31 Aug 2026Beast of Reincarnation PC Patch Notes: v1.0.10\ Hello, As always, thank you so much for playing Beast of Reincarnation and waiting patiently as we continue to release updates for the game. The team is planning and working on additional updates, but today's patch (Patch 4) includes the following: Beast of Reincarnation PC Patch Notes (v1.0.10) · Added options to toggle Film Grain and Chromatic Aberration on and off. · Added the option to to…In-game event24 Aug 2026Beast of Reincarnation PC Patch Notes: v1.0.9\ Hello, Thank you for your continued support of Beast of Reincarnation. The game's third patch is available now! The team is still working hard on additional updates, but today's patch includes the following: Beast of Reincarnation PC Patch Notes (v1.0.9) · Added ultrawide monitor support. · Note: most ultrawide and super ultrawide monitors should now be supported. Please let us know if you en…In-game event15 Aug 2026Beast of Reincarnation PC Patch Notes: v1.0.8\ Hello, Thank you for continuing to play Beast of Reincarnation, sharing your feedback, and waiting patiently for the game's second patch! The team is still working hard on additional updates, but today's patch includes the following: Beast of Reincarnation PC Patch Notes (v1.0.8) · Additional camera changes: · Added player camera distance options: Close, Medium, and Far. · Various further adj…