Kollectomaniac · published · build 25234703
Added the Bus, which unlocks travel to 5+ new areas
Added a new exploration area: The Pond (Fishing, Puzzles, Whyzly, and much more...)
Added a new exploration area: The Quarry (Mining, Stairs of Burden, Sifting, and much more...)
Added a new exploration area: The Museum (Items Bot, Paintings, Dlarlnod, and much more...)
Added a new exploration area: The Lindwood Transit Stop (Diner, dialogue, and much more...)
Added a new area accessible in the Quarry
Added a new exploration area: ?????
Added text interactions at the log with 15+ new characters
Added text interactions at the log with all 9 Walkers
Updated A Computer Game to have 40+ new rooms
A Computer Game now has a display monitor with built-in text images
A Computer Game now shows the number of endings unlocked
New puzzles replace completed older puzzles after a certain number of days
You can now access and play console games on the main menu after unlocking them
Added a new quest system and book
Added more guidebook Pages for new content
Added 40 new Achievements
Added Pointless Points and Levels that you get rewarded with after dying
Added a few new ways to die
Added a cutscene viewer in the main menu to rewatch cutscenes, endings, tutorial, and intro
Added Pointless Points cosmetic screen in the main menu to enable and disable unlocks
You can now use the gun during text interactions
Added a tutorial
Added multiple unlockable endings
Added a new intro cutscene at the start of the game
You can now scoop dirt with the Purse Item
Added new animations for stat trackers
Added Tattoos
Added over 500+ Lines of dialogue
Added Loading Tips
Removed scribble SFX at log
Improved rain in exploration
HUD will now disappear in certain areas
You can now toggle HUD with F1
Better stats for hard mode in "The Demise of Goobert"
Goobert can't take more than half a heart for hard mode in "The Demise of Goobert"
Health-up items no longer appear for hard mode in "The Demise of Goobert"
Changed version format from 2.7.2 to 1.27.2
Guidebook will now save right after reveal
Ponds now spawn with at least one item
Removed animation from signs at the shop
Added new sign text and shopkeeper speech bubbles
Changed "Refresh Puzzles" to "Fuel Cauldron" at the Grand Oak
Changed animation sprite for some puzzles
Added copyright to main menu
You can now extinguish incense by holding down
Improved text on signs at the shop
The main menu now has a new title
Added a new type of rain and an option to switch to legacy rain
Added a new option in settings to change typing speed
Added more actions to seed-based to create seed consistency
Removed Achievement page from the Guidebook
Updated shop log sprite
Changed title for thinking "PLAYER" -> "ƎROTOI"
Added pointless points level to pause menu
Improved Legacy/Simulated Rain
Added minor delays to typing to make it feel more natural
Aligned all exit inspect buttons
Improved visuals collection screen visuals
Aligned all text boxes for various areas
Shop packages disappear after purchasing
Reformatted Noise Gambling screen
Changed audio for pause menu
Changed N/A -> Not Available at Grand Oak
Added visuals in hotbar for emerald hammer
Changed music fades for multiple areas
Changed coins gained from Walker 1 (Soup)
Walkers have a small chance to give you a cheaper offer with insistence
Changed "Where Wander" Screen
Changed Forest background (Log)
Optimized many lines of code
"Current Stock" -> "Stock List" text change
Changed Icon for game
Added a variety of songs to the log depending on the day
Changed Main Theme
Changed Loading Theme
Improved talking noises for all characters
Added skip intro setting
Added consistent seed setting
Added keybinds for some keys
Changed color for hard mode icon in "The Demise of Goobert" from Red to Blu
Improved potion sprites
Buffed incense kit
Faster loading times on first boot-up
Improved checkbox sprite
Death watch is now visible in the pause menu
New crosshair appears for placing the gun
Moved incense and umbrella to make all three sticks visible
Improved guidebook animations
Global Statistics page now has more room
You can now move in exploration during cent adding
You can now see information about your file after hovering over it
Added multiple hold options for items, i.e, Clock Pick
Some Achievement progress saves after closing and opening the game
Added more cents losing and gaining animations
Sets item selling automatically after clicking the bell
You can now hide stat trackers
Updated general font for legibility
Added and updated settings page with hover text and more settings
Added various resolution settings and separated full-screen button
Fixed Loading screen text
Improved "Finished" Audio; no cutoff
Fixed a bug with the "bug fishing rod"
Fixed a bug where clicking backwards on inventory selects nothing
Fixed a bug where Exit areas when the time chest is opening
Fixed several bugs with the pause menu
Fixed a softlock when winning the knives minigame
Fixed a softlock bug when loading "The Demise of Goobert"
Reduced loading time for opening a save file by a lot
Fixed a bug with the pinny item in "Bounce Ball 3"
Fixed a bug in "The Demise of Goobert" where coins spawn in the shop in hard mode
Fixed a bug where the small umbrella stays in the shop after buying
Fixed a bug that soft-locks the game if you spam-click cents
Fixed several bugs related to screens staying open after re-entering areas
Fixed a bug with Master Logging percentage not being accurate
Fixed a bug where audio sliders change after selecting the audio slider menu
Fixed a bug after completing puzzle box two
Fixed a bug with jittery animations on certain objects
Fixed a bug where the ball in "Bounce Ball 3" moves in jitters
Fixed a visual bug for dark mode on certain objects when spawning in
Fixed a bug with "Waddles Land" and other games having odd start-ups
Fixed a bug with the slow potion and exiting screens
Fixed a bug with Walker 4/8 selling nature items after playing "The Demise of Goobert"
Fixed a bug with random events failing after exiting and entering the main menu
Fixed a major bug where saving fails after selling an organ
Fixed Walker 2 Orientation (Soup)
Fixed sprite inconsistency Walker 5 (Soup)
Fixed forest sprite background uncentered
Fixed Hover text position
Improved common background sprite
Fixed a bug with finishing puzzles incorrectly
Crosshair no longer lingers after pausing console games unless necessary
Fixed major softlock bug
Fixed a bug where the shop sells all items for 0 cents
Fixed rain visual in shop
Fixed time point visuals
Time chests now show proper level visually sangih
You can now click the coin furnace without ending the day
Fixed a bug with slow loading times
Fixed air smell overlay incense
Fixed a spelling mistake (Spit Glad -> Spit Gland)
Fixed a major bug with the textbox
Fixed a bug with duplicating mushrooms in "The Demise of Goobert"
Fixed a bug with temporary effects in "The Demise of Goobert"
Fixed flying shadow not going away after entering a grate in "The Demise of Goobert"
Fixed a bug where Goobert won't die in hard mode with the +1 Life Item
Fixed some issues with Hover Text not disappearing
Fixed death on grave not setting to Organ Failure when death-watch death
Updated Lightning sprite in "The Demise of Goobert"
Fixed buying mushrooms in the shop in "The Demise of Goobert"
Fixed a bug where you can die when a bomb clips out of the room in "The Demise of Goobert"
Items now delete text in the shop when destroyed in "The Demise of Goobert"
Fixed gunner behavior in "The Demise of Goobert"
Guidebook general fixes
Fixed a bug where potions refill at the start of each day
Fixed various unfair rooms in "The Demise of Goobert"
Reduced Menu Lag
Fixed a bug with instant death in "Bounce Ball 3"
Fixed various bugs related to high FPS
Fixed soup softlock bug
Fixed bugs with textbox audio inconsistency
Additional Comments from the Dev:
Hello, all my Kollectomaniacs! Akmac here.
I'm so proud and happy to announce this major update for Kollectomaniac, which will finally bring us out of Early Access and is truly what I've always envisioned for the game since day one. It's been an incredible journey working on this game, and if you told me two years ago that I'd find a project I spent countless hours on without letting it sit half-baked, I wouldn't have believed it. Kollectomaniac is truly the biggest, most important game I've ever made, and everyone's support has been integral to keeping me going. It's been amazing seeing testers, friends, streamers, and game reviewers enjoy the game, and seeing people happy playing something you've made is really why I love being a game dev. This really is the biggest update yet, and playing this version of the game compared to the last, which was released almost a year ago now, is like night and day. For the future, I do plan to work on other projects, but I will always return to Kollectomaniac for bug fixes and small changes. There's a good chance this is the last major or even minor content update. However, if Kollectomaniac gathers a larger audience, I would be delighted to return to the game. Thank you so much for reading this and playing the game; it means the world to me. Akmac