Hey everyone!
In the last dev log, I talked about battlefields 4-6, the icy territories inhabited by monstrous Jotuns. Today I want to take you even further ahead, into the lands of the ancient Ash Colossi, and show you what new spells and upgrades you’ll have to fight them.
Thousands of years ago lived a race of giants who built a great empire – but their experiments in dark magic brought their downfall, calling fire and destruction from the depths of the world and smothering their empire in ash.
This wasn’t the end for the giants though, only a new beginning. Rising from the ashes as eternal undead came the Ash Colossi, who even now roam the lands of their old empire, destroying any interlopers they come across. Are you strong enough to lead your army against them, and take for yourself their ancient powers?
To help you in your fight against the Colossi, dozens of new upgrades are available to unlock. Lightning will stun enemies, and by killing stunned enemies you can build Charge – unleashing a devastating thunderstorm to clear the battlefield. Your archers and spearmen will have their weapons imbued with the power of the elements, and there’s a new ally as well: the mighty Guardian, a hulking suit of armour animated by arcane magic who charges into the battlefield to fight to the death against the approaching undead.
As well as working on new maps, I’ve been polishing old ones as well. Here’s a look at battlefield #4, the Frozen Marches – with snowy trees, new plants, and icy particles flying through the air.
That’s all for today. Thank you for reading, and I hope you enjoyed this behind-the-scenes look at Legion Breaker’s development. Want to share your thoughts on the new enemies, spells, and battlefields shown in this dev log? Leave a comment, or join the Discord and have a chat: https://discord.gg/BMXSDMJ5DB
Thank you for your continued support, I appreciate it!
Alfred