FEED ME MORE BRAINS · published
Added gamepad navigation hints to the skill tree, including controls for buying skills, starting a new day, and zooming.
Added gamepad support for zooming in and out of the skill tree.
Added the next Communion skill as a locked preview for the demo.
Brain thoughts now remain visible for slightly longer after dropping a brain, giving you more time to read them.
Rebalanced progression: the midgame is now faster, while the endgame takes longer to reach. Brain and Orb production has been increased to support the new pacing.
Reworked the Giant Eye:
The eye now works on all brains, regardless of how long they've been around.
Orbs now spawn where the consumed brain was instead of appearing directly from the God.
Replaced the large laser with multiple smaller beams to make the effect easier to understand.
Improved the Tentacles:
They are now more reliable at picking nearby brains.
They are less likely to fail when throwing brains into Our God's mouth.
The dissolve effect now also applies to magnetized brains.
The skill tree now remembers your last zoom level when reopened.
Improved various French translations and fixed missing translations.
Adjusted some sound behavior when the game is muted.
Fixed various issues with Tentacles getting stuck or failing to throw brains into Our God's mouth.
Fixed a bug where Tentacles could read brain thoughts.
Fixed a bug where thrown brains could sometimes be picked up again immediately.
Fixed a bug causing the game to overestimate the number of brains consumed.
Fixed a bug causing the player's arms to sometimes move backwards unexpectedly.
Fixed a bug preventing gamepad users from scrolling through the language options.
Fixed incorrect or missing French translations.
Fixed a bug with the lighting in the Brain Room.
Fixed a bug causing some skills without levels to incorrectly display 0.
Fixed some sounds playing while muted.
Lots of brains. Fewer bugs. Better cult management.