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FEED ME MORE BRAINS›Events›Demo Patch 1.5 - Bugfix, QOL, Gamepad support improvements
Game update

Demo Patch 1.5 - Bugfix, QOL, Gamepad support improvements

FEED ME MORE BRAINS · published 9 days ago

All eventsPlayers around this dateRead on Steam

Changelog

Added

  • Added gamepad navigation hints to the skill tree, including controls for buying skills, starting a new day, and zooming.

  • Added gamepad support for zooming in and out of the skill tree.

  • Added the next Communion skill as a locked preview for the demo.

  • Brain thoughts now remain visible for slightly longer after dropping a brain, giving you more time to read them.

Changed

  • Rebalanced progression: the midgame is now faster, while the endgame takes longer to reach. Brain and Orb production has been increased to support the new pacing.

  • Reworked the Giant Eye:

    • The eye now works on all brains, regardless of how long they've been around.

    • Orbs now spawn where the consumed brain was instead of appearing directly from the God.

    • Replaced the large laser with multiple smaller beams to make the effect easier to understand.

  • Improved the Tentacles:

    • They are now more reliable at picking nearby brains.

    • They are less likely to fail when throwing brains into Our God's mouth.

  • The dissolve effect now also applies to magnetized brains.

  • The skill tree now remembers your last zoom level when reopened.

  • Improved various French translations and fixed missing translations.

  • Adjusted some sound behavior when the game is muted.

Fixed

  • Fixed various issues with Tentacles getting stuck or failing to throw brains into Our God's mouth.

  • Fixed a bug where Tentacles could read brain thoughts.

  • Fixed a bug where thrown brains could sometimes be picked up again immediately.

  • Fixed a bug causing the game to overestimate the number of brains consumed.

  • Fixed a bug causing the player's arms to sometimes move backwards unexpectedly.

  • Fixed a bug preventing gamepad users from scrolling through the language options.

  • Fixed incorrect or missing French translations.

  • Fixed a bug with the lighting in the Brain Room.

  • Fixed a bug causing some skills without levels to incorrectly display 0.

  • Fixed some sounds playing while muted.


Lots of brains. Fewer bugs. Better cult management.

More from FEED ME MORE BRAINS

Other announcements

All events
Game update28 Aug 2026Demo Patch 1.4 - More lore and skillsChangelog Added · Added a new evolution system for Our God. When the God reaches a new stage of growth, time stops and a new ritual begins. Witness the God evolve and unlock powerful new skills. · Added 4 new Communion skills to the demo. · Added a mysterious door to the cathedral... It's locked. For now. Changed · Improved visual feedback when Our God evolves. · Slightly adjusted some progress…Game update2 Aug 2026Demo Patch 1.3 - Rework brain pickingChangelog Added · Added visible player hands with animations. Changed · Brains are now highlighted when they can be interacted with. · Improved interaction feedback, making it easier to tell when an object can be interacted with. · Adjusted brain physics to reduce excessive bouncing. · Reworked the UI to better support all supported languages. · Slightly rebalanced some upgrades. · Magnetic Gro…Game update21 Jul 2026Demo Patch 1.2Changelog Added · Added French localization. Changed · Increased the interaction distance to make it easier to interact with objects and pick up brains. · Updated some skill descriptions to improve immersion. · Reworked some skill descriptions to better explain their actual effects. · Reworked the tutorial to make the player's objective clearer. · Music now continues playing in the pause menu a…