Resort Island Simulator · published · build 25046595
First of all, we are incredibly grateful to everyone who has played the game, especially those who have shared feedback and reported issues in the Community Hub and in their reviews. Your contributions help us improve the game!
Fixed a rare issue that could cause players to become completely stuck while fishing.
Largely resolved a rare issue that caused customers to swim through the ground. They should now only swim in the sea!
Fixed an issue that caused customers to prioritize sunbeds over other activities. They now give equal priority to exploring, doing yoga, and exercising.
Fixed an issue that prevented 5-star seeds, such as chili pepper and durian, from appearing in the Seed Trader’s inventory.
Fixed an issue that caused 5-star seeds to grow into the wrong plant or fail to grow at all. If you have already planted an affected seed, please use an axe to cut down the incorrect tree it produced.
Fixed an issue that caused the mouse cursor to get stuck or glitch in a corner of the screen when launching the game with a controller. If this happens again, please let us know in the Community Hub.
Largely resolved an issue that caused the thief’s bag to fall through the ground.
Fixed a rare issue that caused workers to get stuck switching between two paths and fail to reach their work area after waking up or loading a save. They will now settle on a path after a while and resume working normally.
Fixed an issue that caused decorations on service buildings to disappear when the buildings were moved.
Fixed an issue that sometimes teleported decorations on service buildings into the middle of the ocean when loading a save.
Fixed an issue that caused items inside bungalows to remain floating in the air after the bungalows were moved.
Fixed an issue that caused grid tiles occupied by bungalows and certain service buildings to become permanently blocked after loading a save.
Fixed an issue that caused the arrow indicating a bungalow’s front direction to appear outside placement mode.
Fixed an issue that prevented certain skills in the Skill Tree from staying unlocked and caused their effects to disappear.
Fixed an issue that caused the “Dismantled Props” object to remain permanently in the world after placing a building over an existing object on the beach.
Fixed a rare issue that caused trash at the Beach Bar to fall through the ground.
Fixed an issue that prevented the key from spawning at the designated location during the Retired Pirate’s key-finding quest.
Fixed an issue that prevented the cocktail crafting and animal purchasing quests in the Side Quests tab from being completed.
Fixed a very rare issue that caused dialogue text to remain on screen after haggling.
Largely resolved a very rare issue that could leave your ship stuck too close to shore when you woke up in the morning. If you still encounter this issue, speak to the Boat Trader, who will move your ship into open water.
Fixed several instances of untranslated text and missing audio.
Largely resolved an issue that caused meals to spawn in the same spot on the kitchen table. If this still happens, please send us a screenshot along with details about your workers and their current status.
Made many other small fixes based on reports from the Community Hub.
Reduced the contribution of room furnishings to room prices by 50%. We noticed room income could become too high, causing players to rush through the mid-game phase. You will now need to think more strategically about whether to maximize a single room’s rating or invest in new rooms and bungalows (Room Rating’s effect on Room Price: −50%).
Increased the amount long-term guests pay for their rooms by 30%, depending on how early in the day they check in.
Increased the inventory stack sizes of all items obtained from farming and ranching.
Increased Kitchen Chest capacity from 18 to 50 slots.
Adjusted the hiring costs of some workers to more reasonable levels.
Hidden valuable artifacts in places even pirates would struggle to find.
You can now collect pearls around the map and find keys left behind during the war.
A day length setting is being added.
Fixes for issues caused by changing keybindings, along with fixes for AZERTY keyboard users.
Fixes for gaps in customer queues and related issues.
Investigation of rare lag and crash issues affecting some players, along with potential fixes.
The quests offered by the Pirate Clan Captain and Folk Clan Commander on the outer islands will be replaced with a more brutal quest. Characters on these two islands will also feel more connected to one another and their surroundings.
We are currently investigating issues where the Sailor and Cook occasionally get stuck (sometimes recovering on their own, sometimes returning to normal the following day).
We are resolving an issue where Windows Smart App Control prevents the game from launching for some players. If you encounter this issue, please disable Smart App Control for now to launch the game.