- Support for Windows 32-Bit Systems
- 2 New Pegs
- Roulette
- All-In
- 4 New Gadgets
- Chain Lightning (Passive)
- The House (Passive)
- Velvet Rope (Passive)
- Comp (Active)
- 3 New Structures with unique rewards when Beamed
- Banks: Burst of credits
- Hospitals: Burst of balls
- Supermarket: Burst of Junk
- Human Poker
- New minigame at the Nightclub
- House-banked Poker Variant
- Option for Skipping Tutorials
- Option for Replaying Theme Song each run reset
- Discord Link in Title Screen
- Additional NPC Overlay SFX
- Additional Tutorials
- Support for Linux 64-Bit Systems
- During onboarding, first Launch brings you directly to planet
- New hint in Level Tutorial explaining Boost/Beam Recharge
- Ball state (earnings, tags, etc) persistent across pegs that hold or transfer balls. Previously these states were erased
- Betting reworked for Club Games - you can always afford to play
- High Alert planet GUI updated
- Module tower hit radius slightly increased
- Vegetation provides some progress towards gadgets when beamed
Pegs:
- Waiter payout increased (buff)
- Dancer force & bonus increased (buff)
- Domino payout increased (buff)
- Hotel wait time increased (nerf)
Gadgets:
- Tip Jar tip percent increased (buff)
- Streaming min & max donations lowered (nerf)
- VFX Prewarming
- SFX batches are queued
- Structure spawn staggered across several frames
- Ball drops per frame are limited
- Threaded terrain gen - vegetation
- Transition Cameras check for physics collisions, preventing geometry clipping when talking to NPCs at specific angles
- Level music properly reset between new games
- Simulation Mode no longer draws building textures