
This patch aims to shake up the meta and bring up 3 of our stragglers (Yi Fan, Skern & Takashi) while toning down mages. It is a rather important patch since if everything feels fine, we'll be using this new meta for the next tournament! Make sure to get your practice in during Friday Night Fights.
While the day isn't quite set in stone yet, you may submit your application for the tournament on discord. Cash prizes will be the same as always, 150$ for first place, 100$ for second place and 50$ for third place. There will be 8 participants in a single elimination bracket.
All multi hit skills have been reworked. They will now check for block on every hit, but once a hit goes through, all subsequent hits will go through as well. This should improve hit chance significantly.
Adjusted hard currency pricing for some of the cosmetics.
Added a feature in the REWARDS section where you'll be able to claim rewards using codes.
Offline friend names will now appear in a slightly different color to differentiate from online ones.
Added the new Starborne Skin for Ryker!
Added the new Gilded Crusader Skin for Garrick!
Added a next/previous button for board layouts in the editor for easier browsing.
Added new player profile icons.
Added SFX for Sentry.
Champion-specific SFX now play when browsing champions.
Added an orange indicator to show the last move your opponent made.
Added a few more achievements.
Takashi's Whirling Dance skill now has a base damage of 6 up from 5. The skill now applies a bleed stack on each successful hit. This means you can get the empowered damage within the same turn and up to 3 bleed stacks per target.
Takashi's HP increased to 42, up from 40.
Takashi's egg skill range increased to 4, up from 3. It also now explodes when aimed at empty tiles and can interrupt channeling skills.
Iclyn's HP decreased to 36, down from 40.
Iclyn's Frost Prison now also casts an icicle in the center tile.
Iclyn's Blizzard damage decreased to 18/16, down from 20/18.
Skern's Double Swing now applies a bleed stack per successful hit.
Skern's Leap Attack range increased to 4, up from 3. Root duration increased to 2, up from 1.
Volta now has 1 turn of movement cooldown.
Yi Fan's Trance no longer affects allies.
Diana's Impale now grants shards if it deals damage to HP.
Erlic's Ice wave damage decreased to 16/14/12, down from 20/18/16.
Guardian-0's passive now scales up to a maximum of 2 tiles and 2 damage reduction.
A champion shielded by Guardian-0 can now attack, but doing so will remove the shield.
Garrick's bonus pure damage on MAIM increased from 4 to 5. While this may seem small, it gives him 2-turn lethal on Ryker as well as Ann, even when she heals. This should increase the infiltration threat.
Reworked Kiiwog. Adapt & Evolve no longer grants damage per stack. Stacks are capped at 25. Photon Blast now starts at 5 damage and gains +5 damage at 5, 15 and 25 stacks for a maximum of 20. While he will remain strong and mobile, this should prevent him from getting out of hand if not pressured early.
Fixed a bug where selecting an ally construct that was paralyzed immediately ended your turn.
Fixed a bug that was reintroduced with DoTs causing them to lose 2 stacks per turn instead of 1.
Fixed the order of actions for end of turn effects such as G-0's passive happening between 2 overlapping drone ticks.
Fixed a bug where Erlic's lightning infused attack cast over empty tiles counted as targets for the bonus damage.
Fixed an issue with initial boot language that didn't sync with your Steam language.