
Hey everyone!
A new demo update is now live. This update includes several bug fixes, gameplay improvements, balancing changes, UI fixes.
Thank you for playing and for sharing your feedback!
* Fixed an issue where the spinning icon could repeatedly appear and disappear while holding an input.
* Fixed an issue that could occur when ending the day while a customer was moving to a shelf slot.
* Fixed a black visual issue that appeared when looking at the shop ceiling.
* Fixed an issue where monsters could be thrown over fences into locked garden areas.
* Fixed an issue where the garden capacity text could remain visible after opening the settings menu.
* Checked price tag interactions on all shelves and fixed the broken ones.
* Fixed a shop name camera layer issue related to customers.
* Change money can now also be taken back by clicking on the money placed on the cashier.
* Balanced the customer arrival intervals during the first days.
* Added an info prompt in the inventory showing that items can be rotated with the A and D keys.
* Reduced the prices of big boxes and packs.
* The restriction that prevented leaving the cashier while a customer was present has been removed.
* License prices are no longer fixed and now increase based on the element type.
* Improved pack placement behavior. Packs taken from shelves can now be placed again properly.
* Market prices now change every day.
* Players can now carry up to 5 eggs at once.
* Added a new egg cracking design and sound effects for its different phases.
* Blocked unreachable areas outside the shop with props and fixed diagonal movement issues.
* Balanced market prices to make them more reasonable.
* Improved placing and picking up behavior. Items now work at an angled position instead of staying completely flat.
* Disabled collisions between customers and between the player and customers, as they were causing unnecessary issues.
* Fixed UI layout issues on some resolutions.
We will keep improving the game with future updates. Thanks again for your support!