Projectiles that chain back and forth between the same two enemies can now damage already-hit enemies again.
Orbs projectiles now deal damage on impact to prevent impossible boss fights when you only have one player projectile.
Orbs projectiles now chain 1 additional time instead of 3.
Cursing now works with Orb and Daria's projectiles again.
Added more adaptive late-game performance improvements, especially for Depth 40+. The goal is to maintain a stable 60 FPS.
Optimized player projectile performance.
Map curses now disappear and stay disabled after killing a map boss, until you enter the next Depth.
Player projectiles can now travel their full distance again after chaining from an enemy.
Fixed the Mummy King miniboss relocating when out of range.
Improved performance when multiple health bars are visible.
Added options to change the compass distance and disable compass indicators.
Overpowered Infusion is now capped to 9, the others to 50.
Slightly reduced the attack speed of some enemies in Depth 3 and 4.