In-game event

Update v5.13.3

Nin Online · published

Features

  • (Devs) Add fail on logout mission fail condition

  • (Devs) Add transformation jutsu

  • (Devs) Add a remove-shadow toggle to resources

  • (Devs) Add sprite offset to NPC sprites

  • (Devs) Council only item toggle

  • (Devs) Add buff toggles to remove the buff (e.g. a disguise) when taking damage or on attack

  • (Devs) Add override server list support for off-network servers

  • (Admins) Add live property editor for global max level cap

  • (Admins) Add override MongoDB URI for testing local servers

  • (GMs) Add /heal command

  • (GMs) Added HWID & SteamID bans

  • (GMs) Add map background options

  • (GMs) Search function for player HWID/IP


Balance

  • Buffed Recipe bonus percentage %

  • Asoki Village is now a Safe Zone instead of No Zone

  • Advanced Lightning Cutter Technique (All Ranks) Stun Duration adjusted from 2s -> 1.8s

  • Advanced Lightning Cutter Technique (All Ranks) Range adjusted from 12 -> 10

  • Blade Piercing Technique no longer Interrupts

  • Blade Piercing Technique now applies Bleeding II

  • Risky Blade Technique (All Ranks) no longer applies Bleeding I

  • Crescent Moon Beheading Technique (All Ranks) now Interrupts

  • Crescent Moon Beheading Technique (All Ranks) no longer applies Bleeding

  • Wild Slashes Technique (All Ranks) now applies Bleeding III instead of Bleeding I

  • Wind Claw Technique Base Damage adjusted from 57/57 57 -> 45/45/47

  • Poison Scalpel Technique can now be used with Fist Weapons

  • Wind Shuriken Chakra Cost adjusted from 5 -> 13

  • Combusting Vortex Technique Self Stun adjusted from 0.5s -> 0.8s

  • Earth Pillar Technique Chakra Cost adjusted from 18/18/17 -> 31/30/30

  • Poison Scalpel Technique Cooldown adjusted from 9s/9s/8s -> 13s/13s/12s

  • Water Substitution Technique Chakra Cost adjusted from 32/32/30 -> 41/40/40 (Consistent with Speed Mirage Substitution)

  • Speed Mirage Substitution and Water Substitution Cooldown adjusted from 42s -> 45s

  • Speed Mirage Substitution and Water Substitution Duration adjusted from 7s -> 5s (Experimental)

  • Sword Weapons Base Damage reduced by 20%

  • Hands, Fist and Blunt Weapons Base Damage reduced by 30%

  • Fan Weapons Base Damage Reduced by 10%

  • Nitoryu Fan Base Damage Reduced by 20
    After the update that made basic attack damage scale with character level, weapons started dealing a lot more damage than expected This was also done in preparation for the new level cap, since the basic attack damage will be higher at level 70

  • All Fan Jutsu Scaling increased from 40% -> 50% (Consistent with all other masteries)

  • Crescent Moon Beheading now applies Bleeding I

  • Sukarabe no Omo STR requirement decreased to 100

  • Blood Iron Fan STR requirement increased to 90

  • Poison Scalpel now applies Poison I instead of III

  • Blade Piercing self stun reduced to 0.3s

  • Mountain Crusher self stun removed and CD increased from 20s to 24s (Experimental)


Content

New Cash Shop cosmetics

  • Wolf Ears and Tail (Recolor by @𝘚𝘯𝘰𝘸𝘪𝘦 🪫)

  • Fantasy Hairstyle (By @Luu)

  • Fairytale Hairstyle (By @kitamura)

New Mist Village Spa

Map Layout and Tile Set Art by @Luu. In game mapping by @Fentomaru and @Kenock

New map: Cursed Lab Arena

A small new event map featuring art assets and lighting by @Luu and map design by myself.

Other Content

  • Added Silk Thread to Spiderling Loot Table

  • Added Silk Thread to Crazy Spider Loot Table

  • Added new follow-up missions for new players once they complete the initial village exploration questline

    As part of these early missions, players will now receive a free Wooden Kunai Dagger to help them get startedThe goal is to better guide new players toward the early grinding areas and make the journey to Level 10 feel a bit smoother. In the future we will have a better and proper starting storyline, so consider this a "placeholder".


Changes

  • ⁠(Admin) Added new log types

  • (Backend) Move channeling to be a casting parameter instead of a new spell type

  • (Backend) Add single shared config file reader/writer

  • (Backend) Add new JSON format with better support for a variety of options data (keeps previous .ini file untouched, so older clients can still read their options without any modification)

  • (Backend) Lots of backend organization for *Rec serialization types

  • (Devs) Add decimal support to recipe success %

  • (Devs) Add Heal jutsu type (heals instead of dealing damage, with self/allies/both targeting)

  • (GMs) Improve Ban UI window

  • Remember last damage received by player to reward a bounty to with a bounty killer timer

  • Disable chakra charge while channeling a spell

  • Apply 50% cast speed while channeling a spell

  • Make NPCs phase through players

  • Soap can now be used in All Spa Maps

  • Added Mist Explosion Effect to Max Lvl Clam when it dies

  • Blood Coast Arena (CTF)
    changed the central lagoon to sand dunes after lots of player feedback that there was too much water on the map.

  • Kinsen Streets Arena (TDM)
    modified the corner areas to be proper camp-proof respawn zones.


Bug Fixes

  • Stop instant-logging being applied in enemy safe zones with PVP on

  • Targeting a dead player shuts off self-targeting jutsus

  • Fixed resources having less than 0 z-height and no collision but still collide

  • Fixed Flash flicker rubberbanding bug

  • Fixed channeled spells being stuck on if another spell is used while a spell is being channeled

  • Fixed players being able to charge chakra while using a channeled spell

  • Fixed NPC-only/Player-only spells not working with AoE

  • Fixed Projectiles not able to hit allies

  • Fixed Most Summon Hitboxes

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