
Added last level and an ending
Added last ability
Fixed: Flashlight not toggling
Fixed: Ball Throw was unreliable
Fixed freezing & electrocution behaviour not triggering on some enemies
Fixed Key Binds: when adjusting gamepad, the keyboard got reverted
Fixed Player pushing behaviour getting stuck
Turret audio so its more consistent
Mouse smoothing is now less sluggish
Overflower is more precise, but damage is distance-based
1 audio log from first to last level, where it fits better
Some iteration on the Map view visuals
First Streets: Touched up the lighting
Riot Scene: Added save spot at the start.
Riot Scene: Fixed logic issues with melee guards
Riot Scene: Fixed visual bugs with drones
Haunted Place: Fixed enemy navigation errors
Haunted Place: Removed second Tainted Triarchy
Ganglands: fixed sequence breaks and soft locking
Ganglands: added music to the boss fight
TO EARLY ACCESS PLAYERS: Since the EA version had a different save data in the last level's (beach) placeholder scene, now upon continuing from an old save, you will be forced to the proper start position. Sort of a hard reset. Things should hopefully work without friction, but there can be unforeseen bugs that force you to start over from the start. First and foremost, in case of errors, send a message through the discussion board.
TO DO (whispers of plans): After the dust has settled and we've had a summer break, work continues with fixes and polish. Language support is one thing that's on the table, as well as performance optimisation and an OST release. No schedules yet - we're taking things one step at a time.