Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
EverSiege: Untold Ages›Events›Update 1.2.2: Mid Run Saves (Beta) is Live!
In-game event

Update 1.2.2: Mid Run Saves (Beta) is Live!

EverSiege: Untold Ages · published 3 months ago · build 23805927

All eventsPlayers around this dateRead on Steam

Greetings, Scyrons!

You asked for mid run saves, and we heard you. The Solo Save System is now live in beta.

Solo Save System: Now in Beta!

We know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.

It works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Continue” and “Load Game” options to either load the most recent save or choose which one you want to load yourself. Again, please keep in mind that this system only works for solo runs.

About the beta: while we’ve done our best to ensure overall stability, we’ll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way as your reports come in. We’ll be fixing bugs and issues as quickly as possible.

What’s next on our Roadmap:

Now that Resynch in coop and the Save System in solo have been deployed and will be receiving the final tuning touches in the coming weeks, our next big update will include the new Wargear, for free, for everyone and very soon!

We’re not sharing too many details just yet (at least here, feel free to hop on our Discord where you may stumble some teasing assets).

As always, keep the reports and feedback coming on Steam, Discord, and Reddit. Your support means a lot and helps us move faster towards delivering a better Eversiege experience.

A new way to play has been unlocked, Scyrons, see you on the lanes!

~ Tindalos Interactive

Patch Note 1.2.2

New Features

  • In-game Save System: Beta version of the in-game save feature.

Bug Fixes

Gameplay

  • Dead entities no longer block living units in physical collision.

  • Charmed creatures aggro behavior fixed.

  • All heroes now properly exit the lair when the end-game victory condition is triggered.

  • Replaced the Untargetable effect on dash/jump skills with a 0.5s post-skill invulnerability window.

  • Phase Javelin reactivation is now blocked while the hero is dead or in ghost form.

  • Vinewraith patrol aggro range fixed — patrols were not focusing any target.

  • Wargear upgrade level is now clamped to the max value in the subsystem to prevent button-spam exceeding level 4 in UI.

Economy/Hub

  • The Antiques Market 50% discount now correctly grants 50% off at the Artefactor (was 30%).

UI

  • Fixed life bar color on the unit information UI.

  • Fixed the essence image displayed in the hub battle-prep skill selection.

  • Tooltip description values now capped at 1 decimal.

  • In multiplayer, remove name display on the current player's own hero.

  • Fix hero life HUD in multiplayer.

  • Wildlands domains: button animation no longer plays once the domain is fully upgraded.

World

  • World Generation: Improved the shape of the Main Lane and Sub-Lanes, making sharp turns easier to read and navigate. Outposts are now positioned more consistently along the lanes.

Boss/Units

  • Boneweaver visual effects are now properly removed after the boss is defeated.

Other

  • Setup horse highlight behind assets.

Resync

  • Cataclysms are now restored in their active state after a resync instead of disappearing.

  • Fix unit size after resyncing "Blood moon" cataclysm.

  • Archery Hall — Defense Training evolution: the attack speed bonus given to archers walking through the range of unrestored towers is now correctly removed once they leave the outpost.

  • Blood Moon no longer suddenly activates after a player resync.

  • Mercenary Regiment can no longer be repurchased after each simulated resync.

  • Chamber of Elixir: potion cooldown reduction buff is now fully reapplied.

  • MortisChain effects on units are now saved.

  • Domain effects on lane units are now properly re-granted.

  • Wandering Trader now correctly refreshes on the new day when the game was resynched during the night.

  • Wandering Trader items are no longer unbuyable after a resync.

  • Snapshot fixes for boid location, wandering trader, and doppelganger.

  • Doppelganger copies no longer become permanent after a resync.

 

More from EverSiege: Untold Ages

Other announcements

All events
EverSiege: Untold AgesGame update29 Jul 2026Update 1.2.4: Hotfix #2Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency. REVERT · Multiplayer connections will not anymore dynamically switch to P2P instead of Steam…EverSiege: Untold AgesGame update24 Jul 2026Update 1.2.4: Hotfix #1Hi Scyrons, We realized that the latest patch notes hasn't been released for our last update, we're sorry about this. So here it is at last :-) BUG FIXES · Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory. · Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game. U…Major update15 Jul 2026Update 1.2.4: New Ancient Essence: ThunderGreetings, Scyrons! Today we're introducing a brand-new Ancient Essence: Thunder . If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you. ⚡ Chain Lightning Strike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds…