Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shit-Stealing Gnomes DemoEventsUntitled
Community

Untitled

Shit-Stealing Gnomes Demo · published 14 Jun 2026, 20:55 UTC

All eventsPlayers around this dateRead on Steam

2 weeks of playtest passed very quickly! More than 3000 players!

Thanks to all participants, to those who made reports and sent their feedback!

We got a grasp on what you wanted and what you needed and based on that we came up with a roadmap for the Demo that we plan couple of months later.

  1. Money. You earned them, but couldn't spend them.

  2. Repetative House.

  3. More interactions with hooman

  4. More interactive objects and items in the world

  5. Progression

It was good to hear all of that because now we have a great plan for future content.

The Demo should be "Small portion of content" and "Big portion of mechanics" so we dove in development of those.

Now, about the roadmap.

  1. Hub. The place where you spend time between missions. There is Mission table, shop, slots and gardens.

  2. Houses are persistent, no procedural generation, just handcrafted locations. Each time you can choose from available houses on the map and raid it. It's possible to acquire some info about the house before mission, but not for free. For the demo we want to deliver 2-3 new houses and reworked House #1.

    New Items, interactives and hidden pathways awaits! We want to make the gameplay more about "trying" to acquire interesting things, not just looting.

  3. Hoomans. In different houses - different hoomans. We want to make them unique, with their own patterns as they hunt you or just live their life. And, ofc, a lot of you asked for weapons. But not only you will get them.

    Also, aim for demo is to make hoomans more reactive to player actions, like using fireworks and so on.

  4. Ranks. As you finish missions you get Points. Collecting them leads to getting a Rank. Higher Rank - more difficult Houses, more money, more trust from Resistance - better equipment. So, the better you do your missions, the better equipment and missions you get, easy.

  5. Equipment. We want to let you acquire things that will make your life easier - Nightvision googles, sturdier body, silent boots and so on. Some of this upgrades will be persistent, other- one-timers.

    I think it's ok to write here about Cosmetics. You will be able to customize your Gnome with hats and beards, for now, skins will be later.

  6. The last one what i can think of - One-time Mission equipment. It's planned as sort of gamebreaker and an awesome tools at the same time. Drone for Heavy objects, for example. It can easily carry one heavy object, but it's vulnerable to hooman

With timings we are aiming for the end of the summer - start of the fall, so keep an eye for updates!

For now that's all, big thanks again to all who participated, your help was enormous and very motivating for us C:

cya

More from Shit-Stealing Gnomes Demo

Other announcements

All events
Community26 May 2026Playtest is LIVE!We have launched our playtest! And 1370 of you signed up for it! Huge achievement for us! For the past month we were fixing critical bugs and major problems so we could release a playable version of the game. Though, i believe, You will find a lot more than we could and we will be grateful for that! You can send you suggestions and findings from inside the game or in our Discord Okay, back to p…Community14 May 2026Playtest news updateDear community! We are deeply sorry for not posting news, we got troubles with fixing crucial problems with our build, so you can have pleasant experience with the content that we have right now. I believe that we are somewhere near finishing fixes and polishing, and the playtest will come out somewhere in a week. Again, we apologize for the unexpected delay and are doing everything possible to…Community5 Apr 2026Playtest newsHey everyone! Thanks for lots of attention to our game. I'm happy to announce that there are 700 playtesters ready to deploy! It's an enormous number, as i see it, so it's really cool. Also, for each playtester we give 3 invites for friends! The playtest will be held in the 20th of April, so, in about two weeks. We want to polish last things, so you can test it out. I'm also thinking about some…