Deadly Trick has been updated to version 0.1.13.
For smooth gameplay and proper matchmaking, please update the game to the latest version before playing.
- Tablet UI Overhaul for the Escape, Investigation, and Trial phases
We have redesigned the UI to make it much cleaner and more visually appealing!
Unnecessary buttons have been consolidated, allowing you to view a wider range of information at a glance in a more intuitive way.
In particular, we made major changes to the Trial phase UI.
The timeline and map have been integrated, making it much easier to review information.
We have also experimentally introduced a drawing feature!
Anything you draw will be visible to all players participating in the Trial, so we encourage you to actively use this feature while developing your deductions!
Developer Note: Having seven players drawing at the same time may get a little chaotic, but you can use the opacity controls in the top-right corner to hide drawings made by individual players. We hope you make good use of this feature.
- New Shadow Feature: Multi-Kill
Shadows can now eliminate two players during the Escape phase!
After eliminating a player, once the 20-second cooldown has passed, you can eliminate one additional player.
However, due to the game rules, this is only available in sessions with 6 or more players, so keep that in mind!
- New Mastermind Feature: Evidence Removal
Evidence Removal, which was previously exclusive to Shadows, is now also available to the Mastermind!
The cooldown and method of use are the same, so we recommend using it carefully to avoid leaving behind crucial clues.
- Simple Tutorial Added
A simple tutorial has been added for first-time players.
After joining a session, click the i button or icon, then click the "Details" button for each role to view a slide-based tutorial.
Developer Note: As the game is still in Early Access and continues to change, it is realistically difficult for us to delay updates in order to overhaul the tutorial every time a new element is added. If there is a first-time player in your session, we would appreciate it if you could guide them to this feature!
- The Mastermind's circuit breaker sabotage has been reworked.
Previously, only two circuit breakers were presented, but now three will be shown.
(The lights will still go out once two of them are broken!)
- Weapons will once again spawn from the start of the game. (Rollback)
However, you can now enable a 30-second spawn delay through the options.
- Fixed an issue with the voice channel that could occur during host migration.
- Mission icons during the Escape phase have been changed to a more intuitive design.
- Items in the shop that can be purchased with free currency will now display only the free currency.
- Fixed an issue where Special Abilities would occasionally be disabled during the Escape phase.
- Fixed an issue where clues from the previous game would remain and accumulate.
- Fixed an issue where full sessions were not displayed in the session list.
- Fixed an issue where ghosts could not see each other.
We will continue to quickly improve inconvenient aspects of the game based on your feedback.
Thank you sincerely to everyone who plays the game and sends us valuable reports and feedback!