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Yet Another Zombie SurvivorsEventsYet Another Update 1.0.1
In-game event

Yet Another Update 1.0.1

Yet Another Zombie Survivors · published 9 Sep 2026, 11:22 UTC · build 25206791

All eventsPlayers around this dateRead on Steam

ㅤWelcome, Survivor!

We're releasing an update with new features, requested changes, and fixes for some of the remaining issues reported since version 1.0.0c2. Other platforms will follow ASAP. The changes are as follows:

Additions:

  • A "pity system" was introduced to counter the cases of bad luck when it comes to rolling items required by the current mission (every roll without the item increases the chance of it appearing).
  • Added "Zombie Volume" setting in the Options -> Audio.
  • Added an automatic "Liberate" option to the "Auto-Selection" menu.
  • "Run History" view now displays how much damage of each type has been dealt.
  • Added a "Game Speed 100%" bind to the "Remap Controls" settings menu.
  • The in-game cursor is back (finally!).

Changes:

  • Increased the Luck's impact on Military Training rarity.
  • Increased the rate at which the main story missions are being offered in the Camp.
  • Ranger's first mission "Seeding" changed to require any difficulty instead of II+.
  • SWAT's repeatable mission now requires 5 SOS Signal Liberations to complete, instead of 6.
  • Ghost's "Compilation" mission now requires 3 SOS Signal Liberations to complete, instead of 5.
  • Improvements made to all "Overall quality" presets in the Options -> Graphics tab.
  • Base Fear status duration extended to 2.5s (from 2s).
  • The "Mouse Trap" item now works with both Taunt and Fear statuses.
  • The "Coffee Cup" item now displays its current number of stacks on the HUD.
  • Ranger: "Good Boy: Retriever" now also collects tags (Elite Boss drop on the Endurance mode).
  • Ranger: "Repeater Crossbow" & "Flarebolt" can now fire each bolt separately.
  • Tank: "Rocket Launcher" Weapon now works better in the Manual Fire mode.
  • "Ultra Instinct" item now actively takes the current value of damage type tags into consideration.
  • "Power Leveling" Torment requirement dropped to level 60 (from level 100).

Quality of life:

  • Improved the keyboard & gamepad navigation of Badges on the "Select Loadout" interface.
  • You can now navigate more multi-tab interfaces with next/previous keys instead of with a single "Toggle" key (default: Q/E keyboard buttons, LB/RB controller buttons).
  • Radar Minimap "Top-Right" position setting tweaked to not interfere with mission objectives display.
  • Added a 0.2s input lock after activating the "Banish" function to help with double-input issues.
  • Game Over screen and endscreens now have a FPS limit to prevent excessive GPU use.

Fixes:

  • Fix for Weapon description tooltips showing damage values higher than the actual damage value.
  • Fix for the lack of lighting in the Camp when "Lighting" graphics setting was set to "Minimal".
  • Fix for Bio Lab enemies not receiving damage from some weapons.
  • Fix for "Medical Drone" Ability dealing less damage than intended.
  • Fix for "Animal Whistle: Panic" evolution not properly triggering on getting hit.
  • Fix for the Bio Lab main boss still getting stuck in its transition phase at times.
  • Fix for Tank's "Criminal Contempt" mission incorrectly displaying "Defeat 30 Elites" instead of "Defeat 30 Bosses".
  • Fix for Ghost's "Katana Splash" Weapon being considered as a Tier 3 Weapon for Pyro's repeatable mission.
  • Fix for an issue with "Training Badge" that caused it not to increase the Military Training rarity.
  • Fix for the timed power-up duration extension bonuses not working 100% correctly.
  • Fix for the "Pocket Watch" item not properly extending the Timed Power-ups lifetime.
  • Fix for the "Big Mummy" enemy stomp attack VFX not reflecting their hitbox area properly.
  • Fix for the "Dodge Roll" Torment in which the values of dodges and parries were calculated separately.
  • Fix for the "Green Well" Torment not working correctly in some cases.
  • Fix for the "Solar Panel" item not reducing the cooldown of all abilities correctly.
  • Fix for the "Silencer" item not working correctly with some of the Ghost's weapons.
  • Fix for the black-screen/crash caused by inputing certain keystrokes while the game is loading.
  • Fix for the occasional crash on run restart while the "Holo-bait" ability was active in the previous run.
  • Fix for the "Droner" enemy sometimes blocking Item Chests permanently.
  • Fix for the "Boomer" zombies sometimes becoming stuck in their exploding animation.
  • Fix for the Mechanic's "Spanner Spammer" weapon not scaling with the Kinetic damage tag.
  • Fix for the Engineer's "Electric Turret: Cooling" ability not correctly applying the additional Ice damage.
  • Fix for the Tank's "Sawblade Drone: Enchantement" ability not correctly applying the additional Ice/Fire damage.
  • Fix for the Ghost's "Kunai Dance: Cyanide" not correctly applying additional Toxic damage on direct hits.
  • Fix for the Ghost's "Pulsar: Overtheat" ability not correctly applying additional Fire damage.
  • Fix for the "Warm Ice Cream" item and Mechanic's "Cooling Mods" causing issues when applying Frozen status.
  • Fix for the "Battery Leakage" item issue with the Electric status application, similar to the above.
  • The 'Black Box' item now correctly retains the XP collected on the current level when advancing to the next one through its effect.
  • Engineer's "Energy Shield: Protection" evolution now properly protects against all projectiles.
  • Left/Down (negative axis value) movement in the Extermination mode now correctly starts the wave phase.
  • "Mana Potion" item's active effect no longer rolls for abilities with a non-modifiable cooldown (e.g. Resuscitation).
  • Fix for Buckshot Roulette causing animation stutters + now properly triggers SWAT's "Combat Drill" perk.
  • Fix for some bonuses granted by the abilities not properly pausing in the Extermination runs.
  • Fix for the Ranger's "Repeater Crossbow" cooldown time increases were not displayed in red on the level-up screens.
  • Fix for Resuscitation's effect occurring on a Game Over resulting in the run not stopping properly.
  • Fix for Survivor recruitment hiding the currently active status effects/buffs.
  • Fix for long URL addresses not being approved when verifying a leaderboard entry.
  • Potential fix for the long opening of the Steam overlay.
  • Fix for occasional visual ragdoll deformations.
  • Small fixes and tweaks to some user interfaces.
  • Fixes for localization/translation errors.
  • Other miscellaneous fixes.


Thank you for your feedback, suggestions, and patience as we continue our work on the YAZS ːyazs_loveː

In the case you missed them, here are the changelogs of the previous hotfixes since version 1.0.0:

  • 1.0.0c & 1.0.0c2
  • 1.0.0b
  • 1.0.0a

Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. We also have a pinned Troubleshooting Guide on the Steam forums with answers to common problems you might have encountered, so be sure to check it out. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun!

PS Be sure to read our latest devlog: https://store.steampowered.com/news/app/2163330/view/699900789058961691

ㅤStay awesome,
ㅤㅤKalafiorek @ Awesome Games Studio

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https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/

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