Drink Factory Simulator · published · build 25186496

This update focuses on the filling machines and a batch of fixes you reported. Thank you for the feedback, keep it coming.
New
Filling machine screens now show which product is currently being produced.
Filling machines can no longer be upgraded while a production is in progress, even if the machine is broken, or while cases are still waiting in the output area. A clear warning tells you what to do first.
Trolleys and pallet jacks can no longer be parked inside delivery points.
Bug fixes
Upgrading a filling machine while it was producing (or after it broke mid-production) wiped the running production. This can no longer happen.
The "Output area full" alert kept repeating endlessly while a full pallet sat at the machine output.
Pallets dropped at the machine output area could freeze in mid-air instead of landing on the ground.
Recipe scores are no longer rounded up on screen: a 9.96 recipe now shows as 9.96, not 10.0. Perfect-recipe scoring was also tightened, so being 1% off on an ingredient no longer counts as a perfect match.
Cases that were pushed or moved after being dropped are now saved in their final position when you quit the game.
On a fresh install the game could fail to apply the system language on first launch.
The trash worker could take a trash bag straight out of your hands.
Recipe names are now case-insensitive, so "Cola" and "cola" can no longer exist side by side and renaming works consistently.
Pressing R while rebinding a key no longer resets all your settings.
Buying more liquid than your warehouse can hold now adds what fits and charges only for that amount.
The recipe analysis history no longer stops listing entries after a damaged recipe record.
General stability improvements under the hood.
Thanks for all your feedback , keep it coming!
👉 Discord:
See you in the factory! 🏭
Mert 🤍