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Portalborn›Events›Portalborn — Workshop Merchants & Quest Fixes
Game update

Portalborn — Workshop Merchants & Quest Fixes

Portalborn · published 13 days ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

Two fixes, both from player reports.

WORKSHOP MERCHANTS

Merchants created in the Portal Workshop weren't working.

You could place one, talk to them, and even accept a quest from them — but trying to buy anything gave the message: "You can only buy items from an active merchant shop."

The merchant itself was being created correctly. The problem was that its shop data was being discarded when your character loaded, and again when you travelled into the realm. By the time you actually reached the merchant, the game no longer knew there was a shop there.

Fixed. Workshop merchants now work, and you don't need to re-author anything. Existing realms will simply start working correctly.

Thank you to player Smile for the report.

CELESTIAL RIFT — RETURN OBJECTIVES

Seven quest objectives told you to "use the return portal" — but "use" and "return" are both real commands that do something else.

The return portal was there and working correctly. It's something you examine, not something you use. Following the objective's instructions could either do nothing or, if you'd already cleared the zone, send you out of the realm entirely.

All seven objectives now tell you the correct action, in both languages.

This is the same class of problem as the incorrect Chinese quest verbs I fixed two days ago. That fix corrected the objectives it was looking at but missed these. The test I added only examined one type of quest stage, so it never checked the stage immediately after it.

The test now covers both.

Thank you all, and particularly to those of you reporting things that look wrong. Both fixes in this update exist because someone noticed something and said something.

— TheHand

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