Ok here it is, the biggest ship in the game, ever! Credits to hs0003 and the community! :D
I can't promise you'll like it, but I'm sure you'll love it.
Here is the Discord suggestion post: https://discord.com/channels/463167440864673792/1310659983574307056/1310659983574307056
Patch Notes:
Added the first Kraken size ship: The Tri-Cerberus (special unlock :skull:).
Dev Note: This was purely based on the community request (over 100 :rocket: votes on the Discord suggestion!). So don't expect it to be *super* functional... you know, it's a Kraken! :smile:
Added unique weapon: Redfang.
Reduced Heavy Vulcan ammo cost from 2 to 1.
After reaching level 50, you now gain a skill reset point for each 5 million XP gained.
Auto Repair equipment now requires 4 spaces instead of 8. It's energy cost is now relative to the ship's HP instead of its size class. It now also repairs a flat amount of HP, not only a percentage. So it's now much cheaper (and effective) in smaller ships while more expensive in ships with massive HP.
Added a low level (TL 4) repair equipment: Simple Repair System. The 2 existing ones were renamed to Improved and Superior Repair Systems.
Using Jumpgates with dreadnought+ sizes is now easier.
Improved Reactor Overload tooltip explanation.
Increased Collector beam's range by a good amount (based on ship size) and speed by 5 points.
Faction HQs are no longer lost when you destroy all stations. This is meant to prevent future content loss, as I want to add more interactions on those, like quests or the AI rebuilding their stations, etc.
Updated Korean localization.
Added Japanese localization.
Fixed Russian language errors.
Fixed Repair efficiency stacking multiplicatively instead of additive.
Fixed AI not helping nearby allies in combat.
Fixed a few sentences lacking translation.
Fixed AI ships spawning with no ammo.
Fixed Geraki spawning with power levels in 300% instead of 200%.
Fixed Drone Parts not being translated on drone recalling.
Follow up fixes:
Updated Russian and Chinese translations.