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0.5 Update · JOHN GLEEP Playtest · SteamPeaks
JOHN GLEEP Playtest
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0.5 Update
Game update
0.5 Update
JOHN GLEEP Playtest
· published
33 days ago
All events
Players around this date
Read on Steam
Changelog
Removed
Your saves. Sorry! (They're still on disk in case you want 'em)
Additions
2 New Pegs
Zen
Barstool
4 New Gadgets
Binkos
Whale
Fallacy
Clicker
3 New Planetary Defense
Gatling Turrets
Jet Deployed Explosive Mines
Jet Deployed Stun Mines
Main Story Progression
Amount owed increases after each successful payment
Ending Cutscene and Lore
NPC Stories & True Ending Path not included
Records (New Station)
View Current Run Stats
View All Time Records for your save
Music for Animalia & Joey Levels
Beaming up Water recharges your Boost
Loading Icon shows between scenes
Captions during Theme Song
Adjustments
Trading
Common -> Exotic prices are more evenly spread
Prices scale up per system. Cargo transport is often profitable
Prices now jitter per level. Buy low, sell high!
Updated some Trade UI Elements to be more clear
License progression is more challenging
License progression is permanent
UFO Upgrades
First level of exotic upgrade requirements reduced from 2 -> 1
Each next-step of exotic upgrade requirements increased from 2 -> 3
Peg Upgrades
Removed "Upgrade Points"
Purchase upgrades directly
Economy upgrades scale per upgrade purchased
Planetary Defenses
New weapon class per system is now randomized
Advanced weapon per class is introduced halfway through system
Defense rate across run has been greatly reduced
Defense meter high/low values meaningfully different
Missiles
Slightly more dangerous
Models added to Basic and Orbital Missiles
Turrets
Slightly more dangerous
Sounds and Textures added to Basic and Gatling Turrets
Big Number Handling
Allows scores & costs to reach higher values
Double Down Rework
Balls with Double Down now "hit" pegs twice instead of "triggering"
Gadgets that listen to peg hits can benefit from this
Removed now-deprecated Double Down Peg upgrades
Water
Ponds & Lakes are more likely to appear on planets
Some planets now have coastlines with an endless ocean
Records Station
Displays current run stats
Displays historical run stats
UFO now has I-Frames after hit
Mob accelerates every 6 systems instead of every 5
More obvious certain Planets add 1 Peg Coin
Visuals adjustments in various scenes
Adjusted camera when speaking with Lil Gleepy
Balance
Pegs
Nerfs
All-In: Reduced multiplier
Ante: Reduced multiplier, Increased trigger hits
Ante: Only Profit routes through multipliers - refund is raw
Counterfeit: Now takes a cut of last payout (upgradeable)
Buffs
Poker Table: Increased payout
Twister: Increased payout
Waiter: Increased payout
Dice: Increased payout
Blackjack: Increased payout
Gadgets
Nerfs
Streaming: Reduced Starting Subs, Donation Amounts, and Growth Rate
High Roller: Reduced bonus multiplier given to High Rollers
Vault: Reduced multiplier
Slot Machine: Reduced jackpot multiplier
Three Card Monte: Reduced multiplier
Buffs
Haunting: Improved multiplier. Improved trigger chance
Health Inspection: Greatly improved multiplier
Pressure Cooker: Improves Boost Regen, ignores "balls in queue"
Plumbing: Faster ball drop rate
Other Balance Changes
All Gadgets: Payout boost per system reduced
Drunk Balls: Payout increased from 2x -> 3x
Performance
Small CPU Improvements
Fixes
Gadgets with multipliers now attributed in level results
Missile hitbox now matches its telegraph
Reworded Double Down description to be more accurate
Made OOB Walls thicker in Casino, lowering chance of fast balls escaping
If extremely fast Bettor Balls do escape, they'll automatically return to Casino
Fixed Theme Song using player's pachinko board
Fixed "Wait Times" Tier 3 Typo
Fixes simulation mode stat leaks
More from JOHN GLEEP Playtest
Other announcements
All events
JOHN GLEEP Playtest
Game update
22 Aug 2026
0.6.6 Performance Patch
Highlight of this patch is significant performance boost across all aspects of the game. Various lighting and shader optimizations should reduce GPU Usage, keep frame rates steady, all without compromising the style of the game. Using my own system as a benchmark, here are the various frame time improvements per scene: Title: 330% Faster Intro Cinematic: 215% Faster Hub: 150% Faster Planets: 32…
JOHN GLEEP Playtest
Game update
21 Aug 2026
0.6.5 Patch
Adjustments: - New Intro Cinematic / Death music (by Christian Camarao!) Fixes: - Fixed certain music tracks not looping
JOHN GLEEP Playtest
Game update
20 Aug 2026
0.6.4 Hotfix
- Fixed crash involving evolved Card Counter