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No Time Left PlaytestEventsUpdates Notes: June 21, 2026
Game update

Updates Notes: June 21, 2026

No Time Left Playtest · published 21 Jun 2026, 13:57 UTC

All eventsPlayers around this dateRead on Steam

PHYSICS

  • Ships now have realistic mass values. Collisions feel like collisions.

  • Collision events now trigger mesh deformation on impact.

NAVIGATION

  • Waypoint travel time reduced by 33%.

  • Starmap icons for completed waypoints no longer reset after

unlocking the map.

COMBAT & SYSTEMS

  • Radiation alarms and Nuke VFX both converted to manager systems,

allowing multiple simultaneous warheads.

  • Cloaking now boosts ship maneuverability by 50% while active.

  • Astralith shield implementation improved.

  • Boosted shield now tied to Drone lifetime.

CAMERA & UI

  • FOV increased in flight for a more cinematic feel to combat.

  • Inventory and shop camera now match the same FOV treatment.

  • Exit inventory behavior reworked.

  • Radar View and Ship View now correctly disable inside Nebula and

Nebula Storms.

BUG FIXES

  • Fixed inventory crash when selecting a weapon mount that no

longer exists.

  • Fixed drone projectiles misbehaving on drone destruction.

  • Vernier thruster placement and code improved.

NEW CONTENT

  • NEW EVENT: Destroyed Silicarian Ship

  • NEW EVENT: Hunt for KB

LOCALIZATION

  • German and Spanish now fully supported.

More from No Time Left Playtest

Other announcements

All events
No Time Left PlaytestGame update2 Aug 2026Hotfix for Battlefield WreckageFixed the Battlefield Wreckage event Polished Sun FlaresNo Time Left PlaytestGame update9 May 2026Updates for May 9th05/05/2026 Updated Radar Widgets (Added unique types) Fixed property names in shader for lightFlicker Improved weapon tracking to avoid friendly fire Added Adv Nav Control toggle. (Roll and Pitch)