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Scorched WarfareEventsPublic Playtest Concluded - Thank You, and What's Next
Community

Public Playtest Concluded - Thank You, and What's Next

Scorched Warfare · published 22 May 2026, 13:34 UTC

All eventsPlayers around this dateRead on Steam

Greetings, warmasters!Our public playtest has officially wrapped up. Over 400 players jumped in to try Scorched Warfare, and we genuinely can't thank you enough for being willing to test what is, honestly, still a "game framework" more than a finished game. Your patience, feedback, and time meant the world to us, and a huge amount of what we're working on next came directly from what we saw you do (and struggle with) in the build.

What's Changing with the Playtest Build


From here on out, we're going to keep pushing new features into the playtest branch. That also means the build is going to get unstable for a while - half-finished systems, placeholder values, the occasional crash. We don't want a brand-new player's first impression of the game to be a broken version, so we're closing public playtest access for now.If you already have playtest access, you keep it. Nothing changes for you - new builds will keep rolling out as we make them.
If you'd still like to join testing, drop by our Discord and we'll get you a key.

What We're Working On Right Now

①Talent Tree System (Meta Progression)

Right now, the protagonist is already very strong from your very first run. The talent tree allows you to grow in the specific direction you like. Here is the desgin draft.

②Army AI Optimization

We're continuing to iterate on the army AI system, with two clear goals: better performance when there are a lot of units on the field at once, and fewer edge-case bugs in formation, pathing, and engagement behavior.

On the Roadmap (More Details Later)

A few systems are already in planning but not ready to show in detail yet. We'll do a dedicated update on each as they come together:

  • Block / Parry system

  • Army-wide active skills

  • Elite units and Large units

  • Equipment system

  • Difficulty tiers for expeditions


Thank you again to everyone who playtested. For a small indie team, getting 400+ people into our test version and giving us thoughtful feedback is genuinely a milestone - it tells us we're on the right track.If you haven't wishlisted yet and want to follow along, it really does help us a lot.See you on the battlefield,
The Scorched Warfare Team

More from Scorched Warfare

Other announcements

All events
In-game event6 Sep 2026V0.5.3806 Block & Guard Break, Backstab, Melee Engagement ReworkV0.5.3806 is now live in the playtest. The focus this time is army combat: shield units can now block. Attacks from the front are stopped by the shield, and flanking or getting behind a shield wall is the way to break it. Here's a quick look at Block and Guard Break in action: Want to try it yourself? Join our Discord to get access to the playtest: Join the Discord Full patch notes below. New F…In-game event31 Jul 2026V0.5.3651 Warmaster Talent Tree, Expedition Difficulties & More LanguageNew Features · Warmaster Talent Tree: upgrade your Warmaster with brand-new talents. · Units and the Warmaster can now level up. · Expedition Difficulties: clear an expedition to unlock the next difficulty. · Added Korean and Spanish language support. · Dodge Roll: press Space to roll. · Battle Feed: kills by each unit are now shown in the battle feed. · Fallen units now remain on the battlefie…Community12 Jul 2026Devlog: Talent Tree for the Warmaster + a Rebuilt Army System + Whats nextA Full Talent Tree for the Warmaster + a Rebuilt Army System Hey everyone! We've been heads-down on two big things this update, and we put them both in a new devlog video. 🌳 The Warmaster's Talent Tree It's not just flat stat boosts. A lot of the bigger nodes actually change how your skills behave — charges that block arrows, extra charge stages, attack follow-ups, healing that layers on buffs…