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Farmer's Dynasty 2›Events›6.5. Patch Notes
In-game event

6.5. Patch Notes

Farmer's Dynasty 2 · published 4 months ago

All eventsPlayers around this dateRead on Steam

Content & Changes

*NEW* Flour Rework

  • “Flour” renamed to “Sack of Flour” (10 units instead of 5)

  • Can be split into 10 Bags of Flour in inventory

  • No loss in value or weight when splitting

  • Bags can be used for cooking

*NEW* Recipes Added

  • Homemade cheese

  • Grilled chicken legs

  • Pasta with tomato sauce

  • Pasta with wild mushrooms

  • Cola-marinated chicken legs

  • Fried chicken legs with tomato & zucchini

  • Lasagna

  • Pierogi with cheese

  • Strawberry muffin

  • Cheesecake

*CHANGE* Winter Crops

  • Wheat, rye, and barley sown from early September to early winter are now treated as winter crops

  • Winter crops now yield ~20–25% more

  • All non-winter crops now die during winter

*CHANGE* Growth Time Adjustment

  • Most crops: 80–180 days

  • Corn: 95–186 days

  • Sunflower: 90–156 days

*CHANGE* Animals

  • Chickens now yield:

    • 2x Meat

    • 2x Chicken Legs

  • Milk weight increased from 0.5 → 1

*CHANGE* Vehicles & Equipment

  • Old and modern equipment are now separated:

    • Old: combine + headers + trailers

    • Modern: combine + headers + trailers

    • No cross-compatibility

  • Combines can now tow header trailers directly (no tractor needed)

  • Added prompts for attaching/detaching headers from trailers

  • Updated vehicle store availability

  • Added old combine to modern-era store (for old equipment use)

Manager Skill in the 60s

  • Completing the Audrey & Claire quest in the 60s now grants Manager skill points (in exchange for managing fertilizer), allowing players to manually unlock worker skills. A notification is now displayed when points are awarded.

  • Players who had already completed the Audrey & Claire quest before this update will automatically receive the missing Manager skill points upon loading their save, along with a notification.

Bug Fixes

Animals & Crops

  • Selling animals now shows correct leather rewards (icon and amount)

  • Crops sown after September 13 being treated as early-year crops (causing instant growth/wither)

  • Winter crops not being properly recognized

  • Incorrect seed names in agro magazine and seeder UI

  • Chili expiration randomness in greenhouse

  • Fixed winter crops dying when sleeping through the New Year for multiple days (such as weekly sleep or sleeping until Spring) before October 31. Winter crops should now survive correctly and yield proper harvests the following year.

Vehicles & Equipment

  • Improved visuals for old and modern header trailers

  • Added tarpaulin to modern fertilizer spreader

  • Added LOD improvements for fertilizer and header trailers

  • Added sound when attaching header to trailer

  • Fixed collision issues with small old corn header

  • Fixed multiple physics issues with headers on trailers

  • Improved suspension of old header trailer

  • Improved old corn header collision behavior

  • Headers now save/load correctly on trailers

  • Old combine hitch changed to pintle hook

  • Unified header geometry for better trailer compatibility

  • Fixed old seeders (excluding 3-point hitched versions) seeding fields even while turned off. Seeders must now be actively turned on to function properly.

Others

  • Ruby now sells showers in the 60s era.

  • Tony, Bruce, and Alexa now sell fishing rods in the modern era.

  • Fixed time passing slowly while in menu

  • Fixed internet radio playing in background after Alt+Tab

  • Disabled reading global time speed from saves

  • Improved internal tracking of field changes (save-compatible)

  • Fixed dam physics (mesh improvements)

  • Fixed window panes not fitting on greenhouse

  • Fixed broken barn pylon model

  • Removed unreachable repair elements

  • Cleared blocked entrances

  • Replaced non-repairable parts with repairable ones

  • Fixed narrow sheep pen gate

  • Fixed blocked door on farm with 2 cowsheds

  • Fixed unreachable silo roof on northern abandoned far

  • Fixed workers driving around fields without harvesting crops when the player was outside the field area. Crops, harvesting progress, and earnings now update properly.

  • Fixed a rare issue where switching between eras could corrupt field data and remove crops.

More from Farmer's Dynasty 2

Other announcements

All events
In-game event28 Aug 2026Patch Notes | 28.8.Farming & Harvesting · Improved the accuracy of crop quantities when unloading from harvesters into silos and trailers. · Improved quantity calculations when unloading crops from trailers. · Harvesters now automatically stop unloading when a trailer is full or already contains a different type of cargo, greatly reducing accidental crop loss. · Improved crop sale calculations at market unloading…Game update7 Aug 2026Hotfix | 07.08.Bug Fixes · Localization for Beets & Potatoes Expansion added for all languages. · Fixes in localization for Chinese. · Fixed Chinese key bindings. · Workers use tractors with proper harvesters for potatoes and beets now in both eras. · Player was not earning money for harvesting beets and potatoes.In-game event6 Aug 2026Patch Notes | Beets & PotatoesADDED · Added potatoes and beets as two new crops, including individual growing stages. · Added potato and beet seeds to agricultural stores. · Added a complete production chain for both crops: planting, growing, harvesting, storing, transporting, and selling. · Added eight new era-specific machines: · Classic potato planter · Modern potato planter · Classic potato harvester · Modern potato har…