
Hi everyone,
Thank you to everyone who helped us test the latest patch on the Steam Beta branch!
Your feedback and support have been incredibly helpful, and we’re happy to say that Patch #1174 is now officially live for everyone on the main branch!
This update brings balancing adjustments, along with a range of bug fixes and gameplay improvements!
Check out the full changelog below to see everything included in this update:
Difficulty balancing adjusted to reduce the mid-game curve.
Added 'Continue' button within the Main Menu if save data exists.
Fixed collider at the bottom wall at "A" Area of Dark World.
Fixed collider within "A" Area which caused the character to levitate.
Fixed colliders in Dark World A.
Fixed SFX after defeating enemies in Semi Castle.
Fixed spacing between question and options in NPC dialogue at mountain area.
Fixed some enemies which caused replicating SFX when changing form.
Fixed the UI highlight selection getting stuck over the Grappling Hook within the Inventory.
Fixed repeating enemy absorption SFX.
Fixed climbing and Jumping SFX issues.
Fixed jumping underwater glitch.
The player can now hold movement direction between frames to keep going left.
Reduced spikes in G area damage.
Enemies no longer incorrectly move into an inaccessible room when the player stands nearby in level 2.
Underwater effect no longer carries over to a new game after running an existing save.
White block switch no longer disappears during the late game puzzle (Top-right corner).
Korean text no longer overlaps with the dialogue UI box during bat beast monster cutscene.
Japanese text no longer spills out of the UI box during Badu sorcerer's conversation.
Windowed mode added via Screen Mode options.
Submenu transitional load times resolved when using external controllers.
This patch is now available on PlayStation 5 and Xbox Series X|S, with Nintendo Switch coming soon!
We’ve also created a new community feedback thread for this patch, where you can share your thoughts and report any issues you encounter. We’ll be keeping a close eye on the thread and your feedback.
Many thanks!