Outbreak Z Playtest v2.0
Squad
- You now deploy a squad of up to 3 survivors instead of one.
- Three survivor classes: Scavenger, Deadeye, Enforcer.
- New survivors are unlocked with Batteries from the Squad screen in the bunker.
- Every survivor carries their own gear loadout.
- Every survivor levels their own upgrades. Backpack and Auto Attack stay shared.
- The Scavenger upgrade can only be bought by the Scavenger.
- Melee survivors automatically take the front position.
- Auto Attack is now a per-survivor ON/OFF toggle in the Inventory panel.
- Arrows in the Inventory and Upgrades panels switch which survivor you are looking at.
Ammo and weapons
- Ammo is now spent per bullet. Burst weapons drain the magazine at their real rate.
- Every weapon magazine was re-authored in real rounds.
- The rounds left in the magazine are shown over the weapon slot and punch on every shot.
- Bare hands can no longer attack. No weapon means no shots.
- Unarmed survivors now render with fists instead of nothing.
- Fixed the crossbow shoot and reload effects.
- Fixed the minigun showing its inventory icon in the survivor's hands.
Balance
- Grenade damage no longer scales with survivor damage.
- All grenade upgrades are Scavenger only. Grenades work while the Scavenger is selected.
- Grenade nerf
- The whole gun catalog was re-priced so guns beat melee again.
- Crossbow magazine 4 to 6, sawed-off 2 to 4.
- Anti-materiel rifle magazine fixed so it no longer empties in two pulls.
- Hunting rifle, shotgun and carbine magazines increased.
- Rifle pierce raised to 3.
- The reload upgrade gives more per level.
- Removed the fake heal on the run-over screen. HP Regen is the only healing in the game.
Interface
- The loot pause now has a progress bar on the prop.
- The clear screen offers Next Area on a first clear, and Retry otherwise.
- New Game asks for confirmation before ending a run in progress.
- Escape no longer quits the game. Use the Quit button or the window close button.
- Settings can be opened from the main menu.
- Display settings list your monitor's real resolutions, up to 4K.
- The fullscreen option is now labelled Fullscreen / Windowed and shows Native.
- The Upgrades tab has a third panel for the shared squad-wide upgrades.
- New sort button in the backpack: gear first, junk last, best rarity first.
- Gear comparison now colours each stat line green or red against the worn piece.
- The comparison card names the piece it is comparing against.
- Grenade blast and throw are shown in metres instead of raw pixels.
- Rarity odds on the area card always add up to 100%.
- Each zombie on the area card is framed by its own silhouette.
- A newly unlocked area is visible without scrolling the map.
- The grenade slot has a cooldown sweep and shows the grenade once unlocked.
- Health panels show which key selects each survivor.
- Upgrades panel layout and button polish.
- Press and hover feedback on the side menu and popup buttons.
Bunker
- The whole roster now wanders the bunker with their equipped weapons visible.
- Zombies drift past on the surface above the bunker.
Fixes
- Fixed loot areas in 3-6 and 3-8 following the survivor and never being lootable.