
Over 100 individual audio assets have been added across the board, providing improved feedback for combat and navigation:
Weapons: Complete firing, impact, and charge sound suite for all weapons.
Elemental Mods: Distinct audio triggers for all elemental effects.
Ultimate Abilities: Custom sound design for every ultimate ability.
Enemies: Audio for all enemy attacks, abilities, and deaths.
Player State: Dynamic feedback for shield hits, hull damage, and near-death warnings.
UI: Audio pass across menu selections, upgrade confirmations, and HUD interactions.
Damage Text Optimization: Overhauled the rendering pipeline for floating damage numbers to prevent frame drops during target-dense sequences.
Skyfall Beam: Fixed an issue where the Skyfall Beam did not properly obey Time Dilation speed scaling.
Time Dilation Input: Resolved a bug where Time Dilation failed to engage after selecting an upgrade if no movement input was registered.
Thanks again to all who are playing and giving feedback - you're helping me make the most critical improvements to the game as quickly as possible. I hope you enjoy the new update!