
Hello, Executors who seal those who have chosen eternity!
We are SLIP4RS, the development team behind Lockey.
We would like to share the main changes included in the 1.2.6 Update.
Permanent Currency
Soul Growth
Soul Trading
Enemy Challenges
Fragment Reward Rooms
Boss Balance Adjustments
Bug Fixes
A new permanent currency, Wandering Souls, has been added.
Wandering Souls can be used to start a run with Engravings or Skills already acquired, or to strengthen your character through trades with the Reaper.
Wandering Souls can be obtained from:
Defeating bosses
Fragment Reward Rooms
Trade Wandering Souls with the Reaper to obtain Soul Enhancement Points, which can be used to strengthen various attributes.
You can obtain up to 50 Soul Enhancement Points.
25 points: Obtained through trades using Wandering Souls
25 points: Unlocked by completing Challenges, then obtained through trades
New Attendants have been added to the lobby.
Trade Wandering Souls with an Attendant to receive 1 random Skill or Engraving.
Overcome Challenges to increase the maximum limit of your Soul Enhancement Points.
Each Challenge level completed increases the Soul Enhancement Point cap by 1.
There are currently 5 Challenge types.
Max HP
Attack Power
Attack Speed
Movement Speed
Seal Duration
Challenges are unlocked progressively in sets of 5 levels.
Initially available up to Level 5
Clear Level 5 to unlock up to Level 10
Clear Level 10 to unlock up to Level 15
Further levels are unlocked in the same way.
Some of the rewards available in Fragment Reward Rooms have been changed.
Before
After
1 Reroll
1 Reroll
Restore 10 HP
Chapter 1: Restore 10 HP
Chapter 2: Restore 15 HP
Chapter 3: Restore 20 HP
1 Engraving
1–2 Wandering Souls
The HP of several bosses has been adjusted.
Boss
Before
After
Chapter 1 - Knight Commander
1000
650
Chapter 1 - Floating Spear
650
550
Chapter 2 - Mage Commander
800
700
Chapter 3 - Lock King
850
800
Chapter 3 - Laser Arm
450
400
Chapter 3 - Mirror Arm
450
400
Fixed an issue where some enemies would not disappear or could spawn beyond the intended limit when a Fragment Room objective was activated.
Fixed an issue where progress could reset after clearing another room without collecting the Fragment.
Fixed an issue where the HP recovery in the Chapter 1 and Chapter 2 boss reward rooms restored 10 HP instead of the intended 60% of Max HP.
If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.
E-mail: [email protected]